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45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
#ifndef MWRENDER_SCREENSHOTMANAGER_H
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#define MWRENDER_SCREENSHOTMANAGER_H
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#include <memory>
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#include <osg/Group>
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#include <osg/ref_ptr>
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#include <osgViewer/Viewer>
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namespace Resource
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{
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class ResourceSystem;
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}
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namespace MWRender
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{
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class Water;
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class NotifyDrawCompletedCallback;
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class ScreenshotManager
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{
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public:
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ScreenshotManager(osgViewer::Viewer* viewer, osg::ref_ptr<osg::Group> rootNode, osg::ref_ptr<osg::Group> sceneRoot, Resource::ResourceSystem* resourceSystem, Water* water);
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~ScreenshotManager();
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void screenshot(osg::Image* image, int w, int h);
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bool screenshot360(osg::Image* image);
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private:
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osg::ref_ptr<osgViewer::Viewer> mViewer;
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osg::ref_ptr<osg::Group> mRootNode;
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osg::ref_ptr<osg::Group> mSceneRoot;
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osg::ref_ptr<NotifyDrawCompletedCallback> mDrawCompleteCallback;
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Resource::ResourceSystem* mResourceSystem;
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Water* mWater;
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void traversalsAndWait(unsigned int frame);
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void renderCameraToImage(osg::Camera *camera, osg::Image *image, int w, int h);
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void makeCubemapScreenshot(osg::Image* image, int w, int h, osg::Matrixd cameraTransform=osg::Matrixd());
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};
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}
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#endif
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