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openmw-tes3mp/apps/openmw/mwrender/util.hpp

58 lines
1.5 KiB
C++

#ifndef OPENMW_MWRENDER_UTIL_H
#define OPENMW_MWRENDER_UTIL_H
#include <osg/NodeCallback>
#include <osg/Camera>
#include <osg/ref_ptr>
#include <string>
namespace osg
{
class Node;
class Texture2D;
}
namespace Resource
{
class ResourceSystem;
}
namespace MWRender
{
// Overrides the texture of nodes in the mesh that had the same NiTexturingProperty as the first NiTexturingProperty of the .NIF file's root node,
// if it had a NiTexturingProperty. Used for applying "particle textures" to magic effects.
void overrideFirstRootTexture(const std::string &texture, Resource::ResourceSystem *resourceSystem, osg::ref_ptr<osg::Node> node);
void overrideTexture(const std::string& texture, Resource::ResourceSystem* resourceSystem, osg::ref_ptr<osg::Node> node);
// Node callback to entirely skip the traversal.
class NoTraverseCallback : public osg::NodeCallback
{
public:
void operator()(osg::Node* node, osg::NodeVisitor* nv) override
{
// no traverse()
}
};
/// Draw callback for RTT that can be used to regenerate mipmaps
/// either as a predraw before use or a postdraw after RTT.
class MipmapCallback : public osg::Camera::DrawCallback
{
public:
MipmapCallback(osg::Texture2D* texture)
: mTexture(texture)
{}
~MipmapCallback();
void operator()(osg::RenderInfo& info) const override;
private:
osg::ref_ptr<osg::Texture2D> mTexture;
};
}
#endif