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Previously, multiple stacks of the same item ID could overwrite data in each other because of how the logic in ContainerStore::add() works. For example, a stack of 5 grand soul gems with no souls would get added to the player, then the attempt to add a grand soul gem with a particular soul would retrieve the previous stack first before setting all of it to that soul, resulting in 6 grand soul gems with that soul. |
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README.md
TES3MP
Copyright (c) 2008-2015, OpenMW Team
Copyright (c) 2016-2018, TES3MP Team
TES3MP is a project adding multiplayer functionality to OpenMW, an open-source game engine that supports playing "The Elder Scrolls III: Morrowind" by Bethesda Softworks.
- TES3MP version: 0.7.0-alpha
- OpenMW version: 0.44.0
- License: GPLv3 (see LICENSE for more information)
Font Licenses:
- DejaVuLGCSansMono.ttf: custom (see files/mygui/DejaVu Font License.txt for more information)
Project Status
As of version 0.7.0, TES3MP is fully playable, providing very extensive player, NPC, world and quest synchronization, as well as state saving and loading, all of which are highly customizable via serverside Lua scripts.
Remaining gameplay problems mostly relate to AI and the synchronization of clientside script variables.
Contributing
Development has been relatively fast, but any contribution regarding code, documentation, bug hunting or video showcases is greatly appreciated.
Test sessions are often advertised on our Discord server or in our Steam group.
Feel free to contact the team members for any questions you might have.
Getting Started
- Quickstart guide
- Steam group and its detailed FAQ
- TES3MP section on OpenMW forums
- Subreddit
- Known issues and bug reports
Donations
You can benefit the project by contributing to the Patreon pages of our two developers, David Cernat and Koncord, as well as by supporting OpenMW.