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.gitignore
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actoranimation.cpp
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Non-player actors emitting light from a non-portable light item should be illuminated (Fixes #3588)
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2016-10-11 22:15:51 +02:00 |
actoranimation.hpp
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Improvements to ignored light list setting
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2016-10-08 23:59:28 +02:00 |
animation.cpp
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Don't create a CharacterController for objects with no animations
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2017-02-06 03:43:08 +01:00 |
animation.hpp
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Don't create a CharacterController for objects with no animations
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2017-02-06 03:43:08 +01:00 |
bulletdebugdraw.cpp
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Don't use Geodes
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2016-03-10 13:17:01 +01:00 |
bulletdebugdraw.hpp
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Don't use Geodes
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2016-03-10 13:17:01 +01:00 |
camera.cpp
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Fix camera distance not getting reset to max value (Fixes #3473)
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2016-07-17 19:52:12 +02:00 |
camera.hpp
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Fix camera distance not getting reset to max value (Fixes #3473)
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2016-07-17 19:52:12 +02:00 |
cell.hpp
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characterpreview.cpp
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Add names to several nodes for debugging purposes
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2017-02-02 21:49:52 +01:00 |
characterpreview.hpp
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CharacterPreview no longer depends on osgViewer
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2016-08-16 22:47:45 +02:00 |
creatureanimation.cpp
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Speed up finding of attachment node by using the cached nodeMap
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2017-02-03 23:15:37 +01:00 |
creatureanimation.hpp
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Make actors with non-portable lights in inventory glow (Closes #2042, #3338)
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2016-10-08 23:17:12 +02:00 |
effectmanager.cpp
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Fix for blood effect texture overrides
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2016-09-14 23:28:57 +09:00 |
effectmanager.hpp
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Fix for blood effect texture overrides
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2016-09-14 23:28:57 +09:00 |
globalmap.cpp
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Fix texture coordinates
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2017-01-02 04:50:33 +01:00 |
globalmap.hpp
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Mask out water in global map overlay
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2017-01-02 04:01:04 +01:00 |
localmap.cpp
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LocalMap no longer depends on osgViewer
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2016-08-16 22:37:44 +02:00 |
localmap.hpp
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LocalMap no longer depends on osgViewer
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2016-08-16 22:37:44 +02:00 |
npcanimation.cpp
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Speed up finding of attachment node by using the cached nodeMap
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2017-02-03 23:15:37 +01:00 |
npcanimation.hpp
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Make actors with non-portable lights in inventory glow (Closes #2042, #3338)
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2016-10-08 23:17:12 +02:00 |
objects.cpp
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Add names to several nodes for debugging purposes
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2017-02-02 21:49:52 +01:00 |
objects.hpp
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pathgrid.cpp
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Remove now unnecessary factory class.
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2016-05-03 16:13:23 -04:00 |
pathgrid.hpp
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Replace game version of pathgrid rendering with component.
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2016-05-02 22:10:17 -04:00 |
renderbin.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Throw exception when told to use 0 threads
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2017-02-04 05:58:12 +01:00 |
renderingmanager.hpp
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Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
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2017-02-01 06:00:14 +01:00 |
rendermode.hpp
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ripplesimulation.cpp
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Add emission of water ripple particles for water-walking actors (Fixes #3608)
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2016-11-20 18:47:12 +01:00 |
ripplesimulation.hpp
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rotatecontroller.cpp
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rotatecontroller.hpp
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sky.cpp
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Add names to several nodes for debugging purposes
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2017-02-02 21:49:52 +01:00 |
sky.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
terrainstorage.cpp
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Add terrain parallax mapping
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2016-03-22 21:46:15 +01:00 |
terrainstorage.hpp
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Add terrain parallax mapping
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2016-03-22 21:46:15 +01:00 |
util.cpp
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Cleanup
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2016-09-19 05:20:04 +09:00 |
util.hpp
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Fix for blood effect texture overrides
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2016-09-14 23:28:57 +09:00 |
vismask.hpp
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Don't use Geodes
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2016-03-10 13:17:01 +01:00 |
water.cpp
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Add names to several nodes for debugging purposes
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2017-02-02 21:49:52 +01:00 |
water.hpp
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Don't use Geodes
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2016-03-10 13:17:01 +01:00 |
weaponanimation.cpp
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weaponanimation.hpp
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