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action.cpp
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action.hpp
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actionalchemy.cpp
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Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
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2014-04-24 22:47:45 -04:00 |
actionalchemy.hpp
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actionapply.cpp
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Remove static method MWWorld::Class::get(&Ptr)
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2014-05-22 20:50:00 +02:00 |
actionapply.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
actiondoor.cpp
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actiondoor.hpp
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actioneat.cpp
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Remove static method MWWorld::Class::get(&Ptr)
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2014-05-22 20:50:00 +02:00 |
actioneat.hpp
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actionequip.cpp
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Cycle with equipped items if all slots are occupied (Fixes #1395)
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2014-06-05 14:54:07 +02:00 |
actionequip.hpp
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actionopen.cpp
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Closes #1081: Implement disease contraction
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2014-01-03 23:33:14 +01:00 |
actionopen.hpp
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actionread.cpp
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Remove static method MWWorld::Class::get(&Ptr)
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2014-05-22 20:50:00 +02:00 |
actionread.hpp
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actionrepair.cpp
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Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
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2014-04-24 22:47:45 -04:00 |
actionrepair.hpp
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actionsoulgem.cpp
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Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
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2014-04-24 22:47:45 -04:00 |
actionsoulgem.hpp
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actiontake.cpp
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Implement theft detection
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2014-01-07 19:58:17 +01:00 |
actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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Fixes #1129: Change summoned creatures to use ActorId
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2014-05-14 06:37:31 +02:00 |
actionteleport.hpp
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actiontrap.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
actiontrap.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
cellfunctors.hpp
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
cellref.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
cellref.hpp
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The MSVC linker is really pedantic with this.
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2014-05-27 13:27:18 +02:00 |
cellreflist.hpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
cells.cpp
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Fix loading a savegame when some of its content files were disabled
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2014-06-01 23:11:38 +02:00 |
cells.hpp
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Fixes #1172: Added basic loading/saving progress bar
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2014-04-28 11:29:57 +02:00 |
cellstore.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
cellstore.hpp
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Feature #32: Implement respawn for containers, creatures and NPCs
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2014-05-17 09:09:00 +02:00 |
class.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
class.hpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
containerstore.cpp
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Fix container scripts not getting removed properly on cell change
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2014-05-28 18:45:07 +02:00 |
containerstore.hpp
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Feature #1323: handle restocking levelled items
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2014-05-18 12:53:21 +02:00 |
contentloader.hpp
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Missing iostream include
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2013-11-04 10:36:22 +01:00 |
customdata.hpp
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esmloader.cpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
esmloader.hpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
esmstore.cpp
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Recognize DELE subrecords at the end of the record (Fixes #1414)
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2014-06-08 11:22:37 +02:00 |
esmstore.hpp
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Remove useless throwing of exception
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2014-05-22 15:29:36 +02:00 |
failedaction.cpp
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failedaction.hpp
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fallback.cpp
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Fix exception when there are spaces in INI-imported color settings
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2014-05-28 21:29:09 +02:00 |
fallback.hpp
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globals.cpp
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Fix loading a savegame when some of its content files were disabled
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2014-06-01 23:11:38 +02:00 |
globals.hpp
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Fixes #1172: Added basic loading/saving progress bar
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2014-04-28 11:29:57 +02:00 |
inventorystore.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
inventorystore.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
livecellref.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
livecellref.hpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
localscripts.cpp
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Remove static method MWWorld::Class::get(&Ptr)
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2014-05-22 20:50:00 +02:00 |
localscripts.hpp
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manualref.hpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
nullaction.hpp
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omwloader.cpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
omwloader.hpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
physicssystem.cpp
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Merge branch 'master' of https://github.com/OpenMW/openmw
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2014-06-10 19:32:49 +02:00 |
physicssystem.hpp
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Fix being able to place items on top of actors (Fixes #1403)
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2014-06-06 00:43:24 +02:00 |
player.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
player.hpp
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Fix some spelling mistakes.
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2014-05-03 12:23:22 +02:00 |
projectilemanager.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
projectilemanager.hpp
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Savegame: store projectiles
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2014-05-17 05:24:32 +02:00 |
ptr.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
ptr.hpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
recordcmp.hpp
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refdata.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
refdata.hpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
scene.cpp
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Show wallpaper when loading a savegame
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2014-06-02 23:26:43 +02:00 |
scene.hpp
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Merge branch 'actorid' of https://github.com/OpenMW/openmw
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2014-05-14 02:35:05 +02:00 |
store.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
store.hpp
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Fix cells being listed twice in console autocompletion when using --skip-menu=0 and loading a game
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2014-05-29 16:34:05 +02:00 |
timestamp.cpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
timestamp.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
weather.cpp
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Fix sunlight for interiors
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2014-05-02 21:20:27 +02:00 |
weather.hpp
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Fixes #1172: Added basic loading/saving progress bar
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2014-04-28 11:29:57 +02:00 |
worldimp.cpp
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Fix dropped items ending up inaccessible when standing in objects with no collision (Fixes #1441)
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2014-06-10 18:49:42 +02:00 |
worldimp.hpp
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Moved mStartupScript to World, so that it is executed for a New game
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2014-05-21 09:25:45 +02:00 |