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activespells.cpp
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Savegame: store ActiveSpells
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2014-05-14 23:54:15 +02:00 |
activespells.hpp
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Savegame: store ActiveSpells
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2014-05-14 23:54:15 +02:00 |
actors.cpp
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Add delay to sneak icon update and skill progress (Fixes #1321)
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2014-06-17 04:05:27 +02:00 |
actors.hpp
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Savegame: Store death counter (Fixes #1477)
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2014-06-13 02:26:53 +02:00 |
aiactivate.cpp
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Handle activation scripts in AiActivate (Fixes #1478)
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2014-06-13 02:26:52 +02:00 |
aiactivate.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aiavoiddoor.cpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aiavoiddoor.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aicombat.cpp
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Merge remote-tracking branch 'mrcheko/master'
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2014-06-15 14:12:38 +02:00 |
aicombat.hpp
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Merge branch 'master' of https://github.com/OpenMW/openmw
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2014-06-13 19:31:33 +02:00 |
aiescort.cpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aiescort.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aifollow.cpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aifollow.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aipackage.cpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aipackage.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aipursue.cpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aipursue.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aisequence.cpp
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Use fFight<Crime> GMSTs to control attacks in response to crimes
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2014-06-17 04:05:27 +02:00 |
aisequence.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aitravel.cpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aitravel.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aiwander.cpp
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Move AiWander arrival check to time-critical section
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2014-06-15 14:18:16 +02:00 |
aiwander.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
alchemy.cpp
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Fix alchemy allowing same item ID in different slots (Fixes #1407)
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2014-06-06 14:12:50 +02:00 |
alchemy.hpp
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Undid some code clean up changes, and changed how some includes work
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2014-05-13 13:43:50 -04:00 |
character.cpp
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Fix WeaponAnimationTime not working after restoring draw state (when loading save or re-entering a cell - Fixes #1497)
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2014-06-16 02:52:25 +02:00 |
character.hpp
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Store death animation index in CreatureStats
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2014-05-26 20:52:32 +02:00 |
combat.cpp
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Disable fProjectileThrownStoreChance when shooting at player (Fixes #1490)
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2014-06-15 16:11:22 +02:00 |
combat.hpp
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creaturestats.cpp
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Savegame: Store AiSettings and summoned creatures
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2014-06-15 21:19:37 +02:00 |
creaturestats.hpp
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Savegame: Store AiSettings and summoned creatures
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2014-06-15 21:19:37 +02:00 |
disease.hpp
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drawstate.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
enchanting.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
enchanting.hpp
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Make applyEnchantment return the record ID instead of modifying Ptr
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2014-05-24 14:58:48 +02:00 |
levelledlist.hpp
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Remove useless throwing of exception
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2014-05-22 15:29:36 +02:00 |
magiceffects.cpp
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magiceffects.hpp
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Change ActiveSpells to use ActorId
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2014-05-14 07:14:08 +02:00 |
mechanicsmanagerimp.cpp
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Use fFight<Crime> GMSTs to control attacks in response to crimes
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2014-06-17 04:05:27 +02:00 |
mechanicsmanagerimp.hpp
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Use fFight<Crime> GMSTs to control attacks in response to crimes
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2014-06-17 04:05:27 +02:00 |
movement.hpp
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npcstats.cpp
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Make ESM::Faction skills optional (Fixes #1508)
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2014-06-16 02:52:16 +02:00 |
npcstats.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
objects.cpp
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objects.hpp
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obstacle.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
obstacle.hpp
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Changed getNearbyDoor to use MWWorld::Ptr
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2014-05-13 23:46:00 -04:00 |
pathfinding.cpp
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Remove a squareroot in pathfinding
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2014-06-15 14:18:16 +02:00 |
pathfinding.hpp
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Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue
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2014-05-12 21:05:32 -04:00 |
pathgrid.cpp
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Fix triggering changed flag for all references when cell is visited
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2014-06-15 14:18:16 +02:00 |
pathgrid.hpp
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pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
repair.hpp
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security.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
security.hpp
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spellcasting.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
spellcasting.hpp
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Add some more safety checks to spellcasting
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2014-05-15 09:54:10 +02:00 |
spells.cpp
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Change ActiveSpells to use ActorId
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2014-05-14 07:14:08 +02:00 |
spells.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
stat.cpp
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stat.hpp
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steering.cpp
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steering.hpp
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