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openmw-tes3mp/apps/openmw
2021-02-03 14:25:09 +02:00
..
mwbase mResourceSystem initialization reorder 2021-01-12 19:58:46 +01:00
mwclass fix xbase to baseanim 2021-01-27 13:41:05 +02:00
mwdialogue Merge pull request #3018 from akortunov/emplace 2020-11-01 01:58:56 +03:00
mwgui Implement instanced groundcover 2021-01-26 22:29:41 +04:00
mwinput Fix memory leak in MWInput 2021-01-24 15:22:36 +00:00
mwmechanics Fix bug: NPCs doesn't move if the target is exactly above or exactly below. 2021-01-26 00:05:28 +01:00
mwphysics Merge branch 'camera_stats' into 'master' 2021-01-27 08:04:33 +00:00
mwrender Move base_anim settings to settings-default.cfg 2021-01-27 13:41:02 +02:00
mwscript Show mesh origin 2020-12-29 21:45:59 +01:00
mwsound Remove redundant SoundManager::lookupSound and loadSound 2021-01-09 14:11:49 +01:00
mwstate Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
mwworld Add option for custom collision node with non-nif files 2021-02-03 14:25:09 +02:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Implement instanced groundcover 2021-01-26 22:29:41 +04:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Merge pull request #3023 from akortunov/grass_intsancing 2021-01-27 12:21:24 +01:00
engine.hpp Implement instanced groundcover 2021-01-26 22:29:41 +04:00
main.cpp Implement instanced groundcover 2021-01-26 22:29:41 +04:00