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.gitignore
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animation.cpp
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
animation.hpp
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Disable copy constructor and operator= in PartHolder
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2015-11-11 01:47:26 +01:00 |
bulletdebugdraw.cpp
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Fix bounding box of bullet debug drawer
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2015-11-20 03:04:03 +01:00 |
bulletdebugdraw.hpp
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camera.cpp
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
camera.hpp
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Remove a stray method declaration
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2015-11-11 17:24:27 +01:00 |
cell.hpp
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characterpreview.cpp
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Leak fix
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2015-11-11 00:50:57 +01:00 |
characterpreview.hpp
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
creatureanimation.cpp
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
creatureanimation.hpp
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effectmanager.cpp
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effectmanager.hpp
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globalmap.cpp
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Flip the origin of global map texture
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2015-11-15 21:36:41 +01:00 |
globalmap.hpp
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Fix the global map overlay viewport (Bug #3018)
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2015-11-15 21:32:34 +01:00 |
localmap.cpp
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Fix self-referencing camera
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2015-11-10 21:45:53 +01:00 |
localmap.hpp
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npcanimation.cpp
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Adjust the FirstPersonNeckController to follow the camera with a reduced factor (Fixes #1784)
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2015-11-10 01:01:41 +01:00 |
npcanimation.hpp
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Adjust the FirstPersonNeckController to follow the camera with a reduced factor (Fixes #1784)
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2015-11-10 01:01:41 +01:00 |
objects.cpp
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
objects.hpp
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pathgrid.cpp
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pathgrid.hpp
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renderbin.hpp
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Implement a custom RenderBin for first person models (Fixes #1612)
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2015-10-19 22:17:04 +02:00 |
renderinginterface.hpp
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renderingmanager.cpp
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
renderingmanager.hpp
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
rendermode.hpp
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ripplesimulation.cpp
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Fix ripple particles z-fighting with the water surface
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2015-10-29 00:28:09 +01:00 |
ripplesimulation.hpp
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
rotatecontroller.cpp
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rotatecontroller.hpp
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Leak fix
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2015-11-11 16:04:17 +01:00 |
sky.cpp
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Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change)
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2015-11-10 18:28:58 +01:00 |
sky.hpp
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Hide weather particles underwater (Fixes #2701)
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2015-11-03 23:15:43 +01:00 |
terrainstorage.cpp
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terrainstorage.hpp
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util.cpp
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util.hpp
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vismask.hpp
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Refactor lighting mask
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2015-11-10 17:23:12 +01:00 |
water.cpp
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Disable culling of ClipNode
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2015-11-20 02:22:37 +01:00 |
water.hpp
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Make use of INI settings for the simple water
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2015-11-03 02:24:50 +01:00 |
weaponanimation.cpp
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weaponanimation.hpp
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