..
mwbase
Improve combat AI vertical aiming ( Fixes #1366 , Fixes #1330 )
2015-09-17 03:41:15 +02:00
mwclass
durations in tooltips : use "show effect duration" setting
2015-09-16 22:42:54 +02:00
mwdialogue
extracted MWMechanics::getPlayer()
2015-08-21 21:12:39 +12:00
mwgui
Fixes for building with unity build
2015-09-24 15:21:42 +02:00
mwinput
Fix tab indentations in apps/ and components/
2015-09-16 20:45:37 +02:00
mwmechanics
Add a threshold to AiFollow distance
2015-09-26 02:02:50 +02:00
mwphysics
Merge remote-tracking branch 'scrawl/tabs'
2015-09-17 09:30:31 +02:00
mwrender
Fixes for building with unity build
2015-09-24 15:21:42 +02:00
mwscript
Fixes for building with unity build
2015-09-24 15:21:42 +02:00
mwsound
extracted MWMechanics::getPlayer()
2015-08-21 21:12:39 +12:00
mwstate
Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'
2015-08-23 12:11:30 +02:00
mwworld
Fix instantiation on non-Visual Studio
2015-09-24 15:55:38 +02:00
android_commandLine.cpp
Fix tab indentations in apps/ and components/
2015-09-16 20:45:37 +02:00
android_commandLine.h
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
android_main.c
Fix tab indentations in apps/ and components/
2015-09-16 20:45:37 +02:00
CMakeLists.txt
Fixes for building with unity build
2015-09-24 15:21:42 +02:00
crashcatcher.cpp
Fix tab indentations in apps/ and components/
2015-09-16 20:45:37 +02:00
doc.hpp
doc.hpp fix
2015-06-04 01:30:16 +02:00
engine.cpp
Implement framerate limit setting
2015-09-07 16:05:51 +02:00
engine.hpp
Fix the Viewer's FrameStamp not being set correctly during Engine::frame
2015-06-14 15:28:22 +02:00
main.cpp
Move OpenMW version information to a textfile instead of compiling it in
2015-07-18 03:09:04 +02:00