1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-02-06 04:45:32 +00:00
openmw-tes3mp/apps/openmw
David Cernat 64c94346b6 [Client] Always send attack starts by actors immediately
Previously, creatures with fast attack animations would have their attack updated right after being started, which happened so quickly that it prevented the attack start from actually being sent by the client.
2019-11-30 15:50:05 +02:00
..
mwbase [Client] Set attackingOrSpell state instantly after Attack/Cast packets 2019-11-30 15:03:51 +02:00
mwclass Add OpenMW commits up to 7 Nov 2019 2019-11-08 06:20:41 +02:00
mwdialogue Add OpenMW commits up to 18 Sep 2019 2019-09-18 23:46:08 +03:00
mwgui [Client] Send ObjectDelete packets when picking up items once again 2019-11-30 08:13:22 +02:00
mwinput Add OpenMW commits up to 7 Nov 2019 2019-11-08 06:20:41 +02:00
mwmechanics [Client] Always send attack starts by actors immediately 2019-11-30 15:50:05 +02:00
mwmp [Client] Always send attack starts by actors immediately 2019-11-30 15:50:05 +02:00
mwphysics Add OpenMW commits up to 18 Aug 2019 2019-08-22 22:44:00 +03:00
mwrender Add OpenMW commits up to 19 Nov 2019 2019-11-19 17:16:48 +02:00
mwscript Add OpenMW commits up to 29 Oct 2019 2019-10-29 23:49:31 +02:00
mwsound Encode ID's in all places to UTF-8 (bug #3977) 2019-10-10 20:52:32 +04:00
mwstate Remove redundant includes 2019-02-23 08:02:12 +04:00
mwworld Add OpenMW commits up to 19 Nov 2019 2019-11-19 17:16:48 +02:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Add OpenMW commits up to 7 Nov 2019 2019-11-08 06:20:41 +02:00
engine.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
main.cpp Add OpenMW commits up to 6 June 2019 2019-08-22 11:42:02 +03:00