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action.cpp
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Implement and use getDistanceToFacedObject()
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2016-07-08 23:28:49 +09:00 |
action.hpp
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Implement and use getDistanceToFacedObject()
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2016-07-08 23:28:49 +09:00 |
actionalchemy.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actionalchemy.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionapply.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actionapply.hpp
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Fix Potion use action removing the potion even when the action is not executed (Fixes #1521)
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2014-06-17 04:05:20 +02:00 |
actiondoor.cpp
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Opening doors
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2013-04-28 14:59:15 +02:00 |
actiondoor.hpp
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Opening doors
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2013-04-28 14:59:15 +02:00 |
actioneat.cpp
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Remove redundant getId function
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2015-12-18 16:58:38 +01:00 |
actioneat.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionequip.cpp
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Fix crash when onPcEquip script removes the equipped item (Fixes #3016)
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2015-11-24 22:55:17 +01:00 |
actionequip.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionopen.cpp
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WindowManager refactoring
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2015-03-11 20:04:25 +01:00 |
actionopen.hpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
actionread.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actionread.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionrepair.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actionrepair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
actionsoulgem.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actionsoulgem.hpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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2013-03-30 15:51:07 +01:00 |
actiontake.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
actiontake.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actiontalk.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
actiontalk.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionteleport.cpp
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Do not adjust the player position when loading a savegame (Fixes #2089)
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2016-03-24 17:18:08 +01:00 |
actionteleport.hpp
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Don't teleport followers when using teleportation spells
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2015-05-22 19:57:02 +02:00 |
actiontrap.cpp
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Implement and use getDistanceToFacedObject()
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2016-07-08 23:28:49 +09:00 |
actiontrap.hpp
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Play trap activation sound on trapped object, not actor
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2016-07-10 21:39:53 +09:00 |
cellpreloader.cpp
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Add "preload instances" setting, disabling this may help if you are low on memory.
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2016-03-30 00:13:37 +02:00 |
cellpreloader.hpp
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Add "preload instances" setting, disabling this may help if you are low on memory.
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2016-03-30 00:13:37 +02:00 |
cellref.cpp
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Stolen item tracking overhaul part 2 (Fixes #2338)
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2015-02-06 01:27:16 +01:00 |
cellref.hpp
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Stolen item tracking overhaul part 2 (Fixes #2338)
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2015-02-06 01:27:16 +01:00 |
cellreflist.hpp
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Fix possible reference duplication when the refID is modified by a plugin (Bug #3471)
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2016-07-22 03:58:23 +02:00 |
cells.cpp
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Replace "sys::default" with ESM::CellId::sDefaultWorldspace
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2016-07-02 19:48:11 +02:00 |
cells.hpp
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Several warning fixes
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2015-01-23 15:34:47 +01:00 |
cellstore.cpp
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Properly handle moved references in respawning code (Fixes #3600)
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2016-10-18 23:51:45 +02:00 |
cellstore.hpp
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Properly handle moved references in respawning code (Fixes #3600)
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2016-10-18 23:51:45 +02:00 |
cellvisitors.hpp
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Rename CellStore Functor to Visitor
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2015-12-06 18:13:04 +01:00 |
class.cpp
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Implement fleeing AI (Closes #1118)
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2016-11-16 20:15:25 +01:00 |
class.hpp
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Implement fleeing AI (Closes #1118)
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2016-11-16 20:15:25 +01:00 |
containerstore.cpp
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Use negative count when restocking item to ensure that its properly tracked (Fixes #3635)
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2016-11-22 22:42:04 +01:00 |
containerstore.hpp
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Make actors with non-portable lights in inventory glow (Closes #2042, #3338)
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2016-10-08 23:17:12 +02:00 |
contentloader.hpp
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Missing iostream include
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2013-11-04 10:36:22 +01:00 |
customdata.cpp
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Use the const version of CustomData::as*
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2015-12-19 16:19:52 +01:00 |
customdata.hpp
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Use the const version of CustomData::as*
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2015-12-19 16:19:52 +01:00 |
esmloader.cpp
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Silence -Wreorder warnings, and remove -Wno-reorder.
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2015-05-21 22:46:44 -05:00 |
esmloader.hpp
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Reduce includes
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2015-01-10 01:00:52 +01:00 |
esmstore.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
esmstore.hpp
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Explicitly instantiate MWWorld::Store
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2015-07-09 19:22:04 +02:00 |
failedaction.cpp
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Play locked sounds on locked objects instead of actors
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2016-08-10 21:31:14 +09:00 |
failedaction.hpp
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Play locked sounds on locked objects instead of actors
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2016-08-10 21:31:14 +09:00 |
globals.cpp
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Rename to lowerCaseInPlace
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2015-12-07 22:49:15 +01:00 |
globals.hpp
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Remove NAME handling from MWWorld::Globals
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2015-07-10 00:29:40 +03:00 |
inventorystore.cpp
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Make water walking mechanics closer to original MW
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2016-11-20 22:21:33 +09:00 |
inventorystore.hpp
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Add a setting for merchant auto-equipping prevention
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2016-10-19 02:22:49 +02:00 |
livecellref.cpp
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Pass a string by reference
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2015-12-18 17:08:26 +01:00 |
livecellref.hpp
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Pass a string by reference
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2015-12-18 17:08:26 +01:00 |
localscripts.cpp
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Vanilla-compatible activate / onActivate (Fixes #1629)
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2016-02-26 13:08:35 +01:00 |
localscripts.hpp
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Vanilla-compatible activate / onActivate (Fixes #1629)
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2016-02-26 13:08:35 +01:00 |
manualref.cpp
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Add support for placing BodyParts in a cell (Bug #3118)
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2016-01-02 01:30:06 +01:00 |
manualref.hpp
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Move manualref code out of header
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2015-02-09 15:01:49 +01:00 |
nullaction.hpp
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Add isNullAction() method to fix compiler warning
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2016-06-11 18:26:20 +02:00 |
player.cpp
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Don't allow the player to activate objects when dead
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2016-10-13 14:42:10 +02:00 |
player.hpp
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Fix the enemy nearby check (Bug #3423)
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2016-06-07 01:55:34 +02:00 |
projectilemanager.cpp
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Removed bad casts and unnecessary comments
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2016-12-09 18:10:06 -07:00 |
projectilemanager.hpp
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Removed bad casts and unnecessary comments
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2016-12-09 18:10:06 -07:00 |
ptr.cpp
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Accept a ConstPtr in findContainer, collision script functions, getUnderwater functions
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2015-12-18 17:56:48 +01:00 |
ptr.hpp
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Accept a ConstPtr in ContainerStore::stacks
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2015-12-18 17:01:21 +01:00 |
recordcmp.hpp
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Remove some unused code, include cleanup
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2015-01-27 23:12:13 +01:00 |
refdata.cpp
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Fix animation state not saving
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2016-09-15 16:11:54 +02:00 |
refdata.hpp
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Save scripted animation state (Fixes #1931, #2150, #3393)
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2016-08-03 03:52:35 +02:00 |
scene.cpp
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Fix the adjustPlayerPos parameter not being respected in all cases
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2016-03-30 01:54:03 +02:00 |
scene.hpp
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Do not adjust the player position when loading a savegame (Fixes #2089)
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2016-03-24 17:18:08 +01:00 |
store.cpp
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Fix moved references disappearing when modified by a plugin
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2016-07-22 02:12:03 +02:00 |
store.hpp
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Store: be consistent about struct / class usage
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2015-12-12 22:34:59 +01:00 |
timestamp.cpp
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Correct an error in the timestamp subtracting logic (Fixes #3105)
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2015-12-26 00:26:13 +01:00 |
timestamp.hpp
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fixed warning C4099:
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2015-03-06 21:36:42 +13:00 |
weather.cpp
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Import base weather states before loading region modifiers (Fixes #3594)
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2016-10-15 17:34:03 +02:00 |
weather.hpp
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Move Fallback map to components/
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2016-01-11 23:10:16 +01:00 |
worldimp.cpp
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Add emission of water ripple particles for water-walking actors (Fixes #3608)
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2016-11-20 18:47:12 +01:00 |
worldimp.hpp
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Add emission of water ripple particles for water-walking actors (Fixes #3608)
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2016-11-20 18:47:12 +01:00 |