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openmw-tes3mp/apps/openmw
2015-12-09 18:24:35 +01:00
..
mwbase Improve combat AI vertical aiming (Fixes #1366, Fixes #1330) 2015-09-17 03:41:15 +02:00
mwclass Use the correct scale for actor swim height (Fixes #2833) 2015-11-01 21:45:58 +01:00
mwdialogue Update the dialogue topic list after running greeting script 2015-10-18 21:40:16 +02:00
mwgui Water: add texture quality setting to the settings window 2015-10-29 00:27:42 +01:00
mwinput Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
mwmechanics Head tracking: fall back to target collision box center if the target has no head node 2015-11-03 18:27:15 +01:00
mwphysics aimToTarget: Fix the collision box translation not being taken into account 2015-11-03 18:15:47 +01:00
mwrender Make use of INI settings for the simple water 2015-11-03 02:24:50 +01:00
mwscript fixed for compiler not recognising script names in some situations 2015-10-08 14:01:29 +02:00
mwsound extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
mwstate Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3' 2015-08-23 12:11:30 +02:00
mwworld Allows the same item to have multiple ancestors 2015-12-09 18:24:35 +01:00
android_commandLine.cpp Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
android_commandLine.h Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
android_main.c Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
CMakeLists.txt Fixes for building with unity build 2015-09-24 15:21:42 +02:00
crashcatcher.cpp Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
doc.hpp doc.hpp fix 2015-06-04 01:30:16 +02:00
engine.cpp New water WIP 2015-10-29 00:25:23 +01:00
engine.hpp Fix the Viewer's FrameStamp not being set correctly during Engine::frame 2015-06-14 15:28:22 +02:00
main.cpp Move OpenMW version information to a textfile instead of compiling it in 2015-07-18 03:09:04 +02:00