..
GUI
[Client] Replace unused method in GUIController with getChatEditState()
2020-05-11 01:54:07 +03:00
processors
[Client] Update setting of time via WorldTime packets
2020-06-15 09:51:53 +03:00
ActorList.cpp
[Client] Always send attack starts by actors immediately
2019-11-30 15:50:05 +02:00
ActorList.hpp
[Client] Always send attack starts by actors immediately
2019-11-30 15:50:05 +02:00
Cell.cpp
[Client] Don't update already initialized but deleted LocalActors
2019-12-06 16:12:29 +02:00
Cell.hpp
[General] Include death animations in ActorDeath packets
2019-12-05 13:27:55 +02:00
CellController.cpp
[General] Include death animations in ActorDeath packets
2019-12-05 13:27:55 +02:00
CellController.hpp
[General] Include death animations in ActorDeath packets
2019-12-05 13:27:55 +02:00
DedicatedActor.cpp
[Client] Equip items silently for newly met dedicated players/actors
2020-05-25 21:50:19 +03:00
DedicatedActor.hpp
[Client] Equip items silently for newly met dedicated players/actors
2020-05-25 21:50:19 +03:00
DedicatedPlayer.cpp
[Client] Equip items silently for newly met dedicated players/actors
2020-05-25 21:50:19 +03:00
DedicatedPlayer.hpp
[Client] Equip items silently for newly met dedicated players/actors
2020-05-25 21:50:19 +03:00
GUIController.cpp
[Client] Replace unused method in GUIController with getChatEditState()
2020-05-11 01:54:07 +03:00
GUIController.hpp
[Client] Replace unused method in GUIController with getChatEditState()
2020-05-11 01:54:07 +03:00
LocalActor.cpp
[Client] Synchronize positions for actors during death animations
2019-12-06 21:04:42 +02:00
LocalActor.hpp
[Client] Send actor equipment after Container packet causes autoEquip
2019-12-06 11:40:07 +02:00
LocalPlayer.cpp
Add OpenMW commits up to 9 May 2020
2020-05-09 15:17:04 +03:00
LocalPlayer.hpp
[General] Read and use weapon quantity in RecordDynamic packets
2020-04-19 23:17:09 +03:00
LocalSystem.cpp
[General] Create SystemPacket category and move Handshake packet to it
2019-11-09 05:12:00 +02:00
LocalSystem.hpp
[General] Create SystemPacket category and move Handshake packet to it
2019-11-09 05:12:00 +02:00
Main.cpp
Add OpenMW commits up to 16 May 2020
2020-06-06 22:38:28 +03:00
Main.hpp
[Client] Ensure mwmp::Main is initialized before GUIController cleanup
2019-12-04 08:39:33 +02:00
MechanicsHelper.cpp
Add OpenMW commits up to 9 May 2020
2020-05-09 15:17:04 +03:00
MechanicsHelper.hpp
[Client] Implement PlayerTeam packet, part 2
2019-12-03 22:40:02 +02:00
Networking.cpp
[General] Ignore carriage returns in resources/version file
2019-12-03 13:21:10 +02:00
Networking.hpp
[General] Create SystemPacket category and move Handshake packet to it
2019-11-09 05:12:00 +02:00
ObjectList.cpp
[General] Modernize handling of client script local variables in packets
2020-06-06 13:58:51 +02:00
ObjectList.hpp
[General] Modernize handling of client script local variables in packets
2020-06-06 13:58:51 +02:00
PlayerList.cpp
[Client] Fix code style in PlayerList
2019-08-27 09:29:43 +03:00
PlayerList.hpp
[Client] Fix code style in PlayerList
2019-08-27 09:29:43 +03:00
RecordHelper.cpp
[General] Use flags instead of autoCalc for enchantment dynamic records
2020-04-14 02:15:24 +03:00
RecordHelper.hpp
[General] Sound custom records
2020-03-15 19:17:00 +01:00
ScriptController.cpp
[Client] Add ScriptController w/ contextType-to-packetOrigin method
2018-07-23 00:48:23 +03:00
ScriptController.hpp
[Client] Add ScriptController w/ contextType-to-packetOrigin method
2018-07-23 00:48:23 +03:00
Worldstate.cpp
[General] Read and use weapon quantity in RecordDynamic packets
2020-04-19 23:17:09 +03:00
Worldstate.hpp
[General] Read and use weapon quantity in RecordDynamic packets
2020-04-19 23:17:09 +03:00