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openmw-tes3mp/apps/openmw/mwrender
2014-04-06 22:21:28 +02:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
activatoranimation.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
activatoranimation.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
actors.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
actors.hpp Issue #777: Add CreatureAnimation variant for creatures with weapons/shields 2014-01-19 13:05:26 +01:00
animation.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
animation.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
camera.cpp Feature #50: Spawn projectiles 2014-03-08 01:31:27 +01:00
camera.hpp Use i1stPersonSneakDelta + some cleanup 2014-01-10 22:39:01 +01:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
characterpreview.hpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
creatureanimation.cpp Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00
creatureanimation.hpp Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00
debugging.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
debugging.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
effectmanager.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
effectmanager.hpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
globalmap.cpp Terrain: moved ESM::Land load to earlier in the startup procedure 2014-03-05 21:46:36 +01:00
globalmap.hpp Save/load global map 2014-01-25 19:06:14 +01:00
localmap.cpp General perfomance optimizations. 2014-03-30 19:45:27 +04:00
localmap.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
npcanimation.cpp Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00
npcanimation.hpp Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00
objects.cpp Set StaticGeometry origin 2014-03-05 21:46:37 +01:00
objects.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
occlusionquery.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
occlusionquery.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
refraction.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
refraction.hpp Make sure render textures are inactive when in a cell without water 2013-03-03 15:11:45 +01:00
renderconst.hpp Fix first person meshes casting shadows 2013-07-14 14:55:07 +02:00
renderinginterface.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
renderingmanager.cpp Fix visual glitch happening when closing inventory while sneaking 2014-04-06 22:21:28 +02:00
renderingmanager.hpp Refactored video player (now a MyGUI widget) 2014-03-27 19:10:15 +01:00
ripplesimulation.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
ripplesimulation.hpp NPCs / creatures can now emit ripples 2013-02-27 09:20:42 +01:00
shadows.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
shadows.hpp basic shadows 2012-04-11 18:53:13 +02:00
sky.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
sky.hpp Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine. 2013-12-07 20:15:39 +01:00
terrainstorage.cpp Terrain: background load blendmaps & layer textures. Refactor QuadTree update. 2014-03-05 21:46:37 +01:00
terrainstorage.hpp Terrain: background load blendmaps & layer textures. Refactor QuadTree update. 2014-03-05 21:46:37 +01:00
videoplayer.cpp Refactored video player (now a MyGUI widget) 2014-03-27 19:10:15 +01:00
videoplayer.hpp Refactored video player (now a MyGUI widget) 2014-03-27 19:10:15 +01:00
water.cpp Refactored settings window 2014-03-22 19:02:14 +01:00
water.hpp Remove more unused code 2013-12-16 15:35:38 +01:00
weaponanimation.cpp Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00
weaponanimation.hpp Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00