mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2026-01-06 14:40:56 +00:00
The information for this code came from UESP, which in turn cites a (extremely vague) section from the TES-CS help text, so no surprise that it wasn't accurate. The guard on the boat has a fight rating of 70, so with the old code it would attack on sight if the disposition is low enough. BTB-Character.esp includes something (not sure what) that drops his disposition to 35 when playing as a Khajiit, making him attack. Testing in Vanilla it appears that disposition has no effect on combat engagement at all. Even with disposition 0 and fight 70 the NPCs don't attack. Setting an NPCs fight rating to 70 or less still has a meaning, because the higher it is, the easier it becomes to raise the fight rating to 80 (by taunting, for example). |
||
|---|---|---|
| .. | ||
| mwbase | ||
| mwclass | ||
| mwdialogue | ||
| mwgui | ||
| mwinput | ||
| mwmechanics | ||
| mwrender | ||
| mwscript | ||
| mwsound | ||
| mwstate | ||
| mwworld | ||
| CMakeLists.txt | ||
| crashcatcher.cpp | ||
| doc.hpp | ||
| engine.cpp | ||
| engine.hpp | ||
| main.cpp | ||