..
activespells.cpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
activespells.hpp
Handle CasterLinked magic effect flag
2014-01-12 10:21:49 +01:00
actors.cpp
Fixes #1241 : Removed disposition-based combat conditions
2014-04-27 09:43:54 +02:00
actors.hpp
Fix for bug #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.
2014-04-24 22:47:45 -04:00
aiactivate.cpp
Ai pursue now controls guards pursuit of crimes
2014-04-02 00:18:22 -04:00
aiactivate.hpp
Ai pursue now controls guards pursuit of crimes
2014-04-02 00:18:22 -04:00
aicombat.cpp
Cleanup and little tweaking.
2014-04-20 08:31:02 +10:00
aicombat.hpp
Cleanup and little tweaking.
2014-04-20 08:31:02 +10:00
aiescort.cpp
Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
2014-03-16 23:49:06 +01:00
aiescort.hpp
some clean up
2014-01-12 22:47:22 +01:00
aifollow.cpp
Made aifollowers run when long distances (800 or 10000, depending) from what they're following.
2014-04-23 02:57:48 -04:00
aifollow.hpp
add AIfollow to summoned creatures
2014-03-05 11:24:39 +01:00
aipackage.cpp
Issue #389 : added AI package base class and AI packages management class
2012-09-04 13:25:53 +02:00
aipackage.hpp
Ai pursue now controls guards pursuit of crimes
2014-04-02 00:18:22 -04:00
aipersue.cpp
Crime is now checked every frame call
2014-04-03 00:50:09 -04:00
aipersue.hpp
Ai pursue now controls guards pursuit of crimes
2014-04-02 00:18:22 -04:00
aisequence.cpp
Ai pursue now controls guards pursuit of crimes
2014-04-02 00:18:22 -04:00
aisequence.hpp
Ai pursue now controls guards pursuit of crimes
2014-04-02 00:18:22 -04:00
aitravel.cpp
AiWander: make sure to walk, not run
2014-04-26 05:01:26 +02:00
aitravel.hpp
WIP
2014-02-05 16:12:50 +01:00
aiwander.cpp
Remove rotation check that was freezing NPC's.
2014-04-20 17:59:08 +10:00
aiwander.hpp
Remove rotation check that was freezing NPC's.
2014-04-20 17:59:08 +10:00
alchemy.cpp
Remove unused magic effect flags and update esmtool output
2014-01-12 01:25:00 +01:00
alchemy.hpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
character.cpp
Fixes #1270 , Fixes #1201 : Update active weapon/spell icons every frame
2014-04-26 16:44:20 +02:00
character.hpp
Play deathknockout/deathknockdown animations when appropriate
2014-03-26 18:55:16 +01:00
combat.cpp
Feature #50 : Implement marksman mechanics.
2014-03-08 06:03:45 +01:00
combat.hpp
Feature #50 : Implement marksman mechanics.
2014-03-08 06:03:45 +01:00
creaturestats.cpp
Minor changes
2014-04-04 08:10:35 -04:00
creaturestats.hpp
Cleaned up code, implemented crime ids
2014-04-05 10:26:14 -04:00
disease.hpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
drawstate.hpp
disabling gcc extensions
2012-10-09 17:10:25 +02:00
enchanting.cpp
Use some more GMSTs for enchanting
2014-01-29 15:37:26 +01:00
enchanting.hpp
Detect selling stolen items or enchanting with stolen items
2014-01-22 13:04:55 +01:00
levelledlist.hpp
Feature #701 : Spawn levelled creatures in cells
2014-01-18 07:26:27 +01:00
magiceffects.cpp
Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
2013-11-13 18:51:28 +01:00
magiceffects.hpp
Implement SoulTrap magic effect
2014-01-02 21:21:28 +01:00
mechanicsmanagerimp.cpp
Fixes #1240 : Don't hardcode drowning time
2014-04-27 04:27:26 +02:00
mechanicsmanagerimp.hpp
Merge remote-tracking branch 'jeffreyhaines/master'
2014-04-25 15:29:23 +02:00
movement.hpp
Store the position and rotation in MWMechanics::Movement
2013-03-30 19:00:46 -07:00
npcstats.cpp
Fixes #1291 : Faction rank saving issue
2014-04-26 11:41:44 +02:00
npcstats.hpp
Cleaned up code, implemented crime ids
2014-04-05 10:26:14 -04:00
objects.cpp
Merge branch 'savedgame'
2014-02-01 18:16:32 +01:00
objects.hpp
Feature #957 : Implement area magic
2014-01-20 13:11:29 +01:00
obstacle.cpp
Suppress travis warning and one more tweak.
2014-04-20 16:49:57 +10:00
obstacle.hpp
Forgot to add a guard :-(
2014-04-18 16:45:31 +10:00
pathfinding.cpp
More cleaning up.
2014-04-18 15:19:22 +10:00
pathfinding.hpp
Move PathgridGraph into separate files.
2014-04-04 06:13:47 +11:00
pathgrid.cpp
Backing off closed doors working, needs cleanup and tweaking.
2014-04-20 08:14:54 +10:00
pathgrid.hpp
Cleanup and little tweaking.
2014-04-20 08:31:02 +10:00
pickpocket.cpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
pickpocket.hpp
Implement pickpocket detection. Play a voiced dialogue entry when detected.
2014-01-07 03:01:33 +01:00
repair.cpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
repair.hpp
Added PC repair feature
2013-03-23 08:16:46 +01:00
security.cpp
Removed mLocked, kept it as "Negative lock level means unlocked"
2014-04-23 10:00:18 -04:00
security.hpp
Cleanup Security class
2013-05-19 23:19:48 +02:00
spellcasting.cpp
Fixes #1270 , Fixes #1201 : Update active weapon/spell icons every frame
2014-04-26 16:44:20 +02:00
spellcasting.hpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
spells.cpp
Implement RemoveEffects instruction
2014-01-03 05:19:10 +01:00
spells.hpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
stat.cpp
store NPC state in saved game files
2014-02-16 15:51:45 +01:00
stat.hpp
partially store creature state in saved game files (only attributes and dynamics for now)
2014-02-16 15:56:36 +01:00
steering.cpp
Fixed the rotation animation glitch.
2014-04-20 14:27:18 +10:00
steering.hpp
Fixed the rotation animation glitch.
2014-04-20 14:27:18 +10:00