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3f1eb42d91
0.8.1
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openmw-tes3mp
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apps
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openmw
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mwrender
History
Marc Zinnschlag
ce8694c84e
Merge remote-tracking branch 'scrawl/master'
11 years ago
..
.gitignore
directory structure reorganisation (still missing the mangle stuff)
15 years ago
activatoranimation.cpp
Create the Animation SceneNode in the constructor
12 years ago
activatoranimation.hpp
Return the movement vector from runAnimation
12 years ago
actors.cpp
Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again
12 years ago
actors.hpp
Make insertBegin internal
12 years ago
animation.cpp
Use the non-accumulation root's parent as the accumulation root
12 years ago
animation.hpp
Remove unused function
12 years ago
camera.cpp
Fixed first person offset to use world transform
11 years ago
camera.hpp
Refactored, moved logic out of NpcAnimation
11 years ago
cell.hpp
implemented take action
15 years ago
characterpreview.cpp
Remove an unneeded forceUpdate method
12 years ago
characterpreview.hpp
Fix chargen race menu bug, updating a render target from within MyGUI's ControllerManager update is not a good idea
12 years ago
compositors.cpp
fix triangle / batch counts with compositors
13 years ago
compositors.hpp
fix triangle / batch counts with compositors
13 years ago
creatureanimation.cpp
Create the Animation SceneNode in the constructor
12 years ago
creatureanimation.hpp
Return the movement vector from runAnimation
12 years ago
debugging.cpp
Rename MWRender's Player to Camera
12 years ago
debugging.hpp
Rename MWRender's Player to Camera
12 years ago
externalrendering.hpp
added support for out of world rendering
12 years ago
globalmap.cpp
Refactored loading screen
12 years ago
globalmap.hpp
Refactored loading screen
12 years ago
localmap.cpp
Fix a cell border seam on the map
12 years ago
localmap.hpp
New terrain renderer - improvements:
12 years ago
npcanimation.cpp
Fixed first person offset to use world transform
11 years ago
npcanimation.hpp
Refactored, moved logic out of NpcAnimation
11 years ago
objects.cpp
Use a smaller static geometry size for interior cells
12 years ago
objects.hpp
Make insertBegin internal
12 years ago
occlusionquery.cpp
Some changes suggested by cppcheck
12 years ago
occlusionquery.hpp
Fix the frame update not getting called on the first frame
12 years ago
refraction.cpp
Cleanup
12 years ago
refraction.hpp
Make sure render textures are inactive when in a cell without water
12 years ago
renderconst.hpp
Fix first person meshes casting shadows
12 years ago
renderinginterface.hpp
rotateObject() added, input system rewritten
13 years ago
renderingmanager.cpp
Merge remote-tracking branch 'scrawl/master'
11 years ago
renderingmanager.hpp
Renamed Terrain::Terrain to Terrain::World to make VC happy
12 years ago
ripplesimulation.cpp
NPCs / creatures can now emit ripples
12 years ago
ripplesimulation.hpp
NPCs / creatures can now emit ripples
12 years ago
shadows.cpp
Enabled terrain self shadows, implemented getHeightAt, some optimizations
12 years ago
shadows.hpp
basic shadows
13 years ago
sky.cpp
Fix sun glare persisting after changing to an interior cell
12 years ago
sky.hpp
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
12 years ago
terrainstorage.cpp
New terrain renderer - improvements:
12 years ago
terrainstorage.hpp
New terrain renderer - improvements:
12 years ago
videoplayer.cpp
Ogre 1.9 compatibility changes
12 years ago
videoplayer.hpp
Make VideoPlayer::playVideo block until the video finishes
12 years ago
water.cpp
New terrain renderer - improvements:
12 years ago
water.hpp
Some changes suggested by cppcheck
12 years ago