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scrawl
403704b92a
Use openmw.png for SDL_SetWindowIcon
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12 years ago |
.. |
.gitignore
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directory structure reorganisation (still missing the mangle stuff)
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15 years ago |
activatoranimation.cpp
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Allow loading multiple animation sources
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12 years ago |
activatoranimation.hpp
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Return the movement vector from runAnimation
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12 years ago |
actors.cpp
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Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again
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12 years ago |
actors.hpp
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NPCs / creatures can now emit ripples
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12 years ago |
animation.cpp
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Security skill
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12 years ago |
animation.hpp
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Security skill
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12 years ago |
camera.cpp
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Fix a new game crash, reset camera
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12 years ago |
camera.hpp
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Fix a new game crash, reset camera
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12 years ago |
cell.hpp
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implemented take action
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15 years ago |
characterpreview.cpp
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Security skill
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12 years ago |
characterpreview.hpp
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Security skill
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12 years ago |
compositors.cpp
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fix triangle / batch counts with compositors
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13 years ago |
compositors.hpp
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fix triangle / batch counts with compositors
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13 years ago |
creatureanimation.cpp
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Allow loading multiple animation sources
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12 years ago |
creatureanimation.hpp
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Return the movement vector from runAnimation
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12 years ago |
debugging.cpp
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Rename MWRender's Player to Camera
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12 years ago |
debugging.hpp
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Rename MWRender's Player to Camera
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12 years ago |
externalrendering.hpp
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added support for out of world rendering
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12 years ago |
globalmap.cpp
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Z-up conversion: global map, shader fix
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12 years ago |
globalmap.hpp
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transparent overlay
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12 years ago |
localmap.cpp
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Fix a problem with statics disappearing sometimes on the map
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12 years ago |
localmap.hpp
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Cleanup
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12 years ago |
npcanimation.cpp
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Security skill
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12 years ago |
npcanimation.hpp
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Render weapon and shield. Only shield can be seen right now as weapons need to be drawed out.
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12 years ago |
objects.cpp
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Rename EntityList to ObjectList
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12 years ago |
objects.hpp
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Fallback system rewritten, added light fallbacks
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12 years ago |
occlusionquery.cpp
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Fix the frame update not getting called on the first frame
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12 years ago |
occlusionquery.hpp
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Fix the frame update not getting called on the first frame
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12 years ago |
refraction.cpp
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Cleanup
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12 years ago |
refraction.hpp
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Make sure render textures are inactive when in a cell without water
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12 years ago |
renderconst.hpp
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Simpler, more lightweight underwater effect, changed colors to match vanilla better
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12 years ago |
renderinginterface.hpp
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rotateObject() added, input system rewritten
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13 years ago |
renderingmanager.cpp
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Use openmw.png for SDL_SetWindowIcon
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12 years ago |
renderingmanager.hpp
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Fix a new game crash, reset camera
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12 years ago |
ripplesimulation.cpp
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NPCs / creatures can now emit ripples
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12 years ago |
ripplesimulation.hpp
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NPCs / creatures can now emit ripples
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12 years ago |
shadows.cpp
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Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM.
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12 years ago |
shadows.hpp
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basic shadows
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13 years ago |
sky.cpp
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Fix sun glare persisting after changing to an interior cell
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12 years ago |
sky.hpp
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Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
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12 years ago |
terrain.cpp
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Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
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12 years ago |
terrain.hpp
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Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
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12 years ago |
terrainmaterial.cpp
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init pointer value to prevent segfault
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12 years ago |
terrainmaterial.hpp
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Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM.
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12 years ago |
videoplayer.cpp
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Fix a gcc 4.8 warning
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12 years ago |
videoplayer.hpp
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support the allowSkipping extra parameter for playBink command.
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12 years ago |
water.cpp
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Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
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12 years ago |
water.hpp
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Initialize values
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12 years ago |