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openmw-tes3mp/apps/openmw/mwrender
scrawl 403704b92a Use openmw.png for SDL_SetWindowIcon 12 years ago
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 15 years ago
activatoranimation.cpp Allow loading multiple animation sources 12 years ago
activatoranimation.hpp Return the movement vector from runAnimation 12 years ago
actors.cpp Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again 12 years ago
actors.hpp NPCs / creatures can now emit ripples 12 years ago
animation.cpp Security skill 12 years ago
animation.hpp Security skill 12 years ago
camera.cpp Fix a new game crash, reset camera 12 years ago
camera.hpp Fix a new game crash, reset camera 12 years ago
cell.hpp implemented take action 15 years ago
characterpreview.cpp Security skill 12 years ago
characterpreview.hpp Security skill 12 years ago
compositors.cpp fix triangle / batch counts with compositors 13 years ago
compositors.hpp fix triangle / batch counts with compositors 13 years ago
creatureanimation.cpp Allow loading multiple animation sources 12 years ago
creatureanimation.hpp Return the movement vector from runAnimation 12 years ago
debugging.cpp Rename MWRender's Player to Camera 12 years ago
debugging.hpp Rename MWRender's Player to Camera 12 years ago
externalrendering.hpp added support for out of world rendering 12 years ago
globalmap.cpp Z-up conversion: global map, shader fix 12 years ago
globalmap.hpp transparent overlay 12 years ago
localmap.cpp Fix a problem with statics disappearing sometimes on the map 12 years ago
localmap.hpp Cleanup 12 years ago
npcanimation.cpp Security skill 12 years ago
npcanimation.hpp Render weapon and shield. Only shield can be seen right now as weapons need to be drawed out. 12 years ago
objects.cpp Rename EntityList to ObjectList 12 years ago
objects.hpp Fallback system rewritten, added light fallbacks 12 years ago
occlusionquery.cpp Fix the frame update not getting called on the first frame 12 years ago
occlusionquery.hpp Fix the frame update not getting called on the first frame 12 years ago
refraction.cpp Cleanup 12 years ago
refraction.hpp Make sure render textures are inactive when in a cell without water 12 years ago
renderconst.hpp Simpler, more lightweight underwater effect, changed colors to match vanilla better 12 years ago
renderinginterface.hpp rotateObject() added, input system rewritten 13 years ago
renderingmanager.cpp Use openmw.png for SDL_SetWindowIcon 12 years ago
renderingmanager.hpp Fix a new game crash, reset camera 12 years ago
ripplesimulation.cpp NPCs / creatures can now emit ripples 12 years ago
ripplesimulation.hpp NPCs / creatures can now emit ripples 12 years ago
shadows.cpp Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM. 12 years ago
shadows.hpp basic shadows 13 years ago
sky.cpp Fix sun glare persisting after changing to an interior cell 12 years ago
sky.hpp Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 12 years ago
terrain.cpp Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. 12 years ago
terrain.hpp Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. 12 years ago
terrainmaterial.cpp init pointer value to prevent segfault 12 years ago
terrainmaterial.hpp Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM. 12 years ago
videoplayer.cpp Fix a gcc 4.8 warning 12 years ago
videoplayer.hpp support the allowSkipping extra parameter for playBink command. 12 years ago
water.cpp Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 12 years ago
water.hpp Initialize values 12 years ago