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openmw-tes3mp/apps/openmw
2016-05-04 13:55:36 +02:00
..
mwbase Update manual wandering to prevent actor from leaving/entering water 2016-04-16 16:39:13 -05:00
mwclass Rename safePlaceObject to placeObject 2016-02-29 17:05:18 +01:00
mwdialogue Handle DialInfo::mFactionLess (Bug #3380) 2016-05-01 00:10:50 +02:00
mwgui Allow +/- buttons in trade window to decrease offer to 0 2016-04-09 17:49:21 -04:00
mwinput Properly escape the keybinding labels (Bug #3281) 2016-03-29 01:13:17 +02:00
mwmechanics Changed AiSequence::stack to push_back lower priority packages instead of push_front (Bug #3384) 2016-05-04 13:55:36 +02:00
mwphysics Slightly tweak the spawn point heuristics 2016-03-11 22:48:28 +01:00
mwrender fix a few spelling mistakes 2016-04-07 11:55:49 +02:00
mwscript Account for the stack count in HasSoulGem (Bug #3340) 2016-04-12 21:39:05 +02:00
mwsound Use empty() instead of !size() 2016-02-22 19:06:12 +01:00
mwstate Set the default player cell in the StateManager (Fixes #3269) 2016-04-15 00:49:36 +02:00
mwworld Merge pull request #928 from Salgat/bug-1320 2016-04-17 18:10:47 +02:00
android_commandLine.cpp Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
android_commandLine.h Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
android_main.c enable opengl es1 2015-12-02 22:40:04 +03:00
CMakeLists.txt Add basic cell preloader class 2016-02-07 00:14:13 +01:00
crashcatcher.cpp Crashcatcher: limit backtrace to a sensible number of stack frames 2016-02-13 01:35:53 +01:00
doc.hpp doc.hpp fix 2015-06-04 01:30:16 +02:00
engine.cpp Vanilla-compatible activate / onActivate (Fixes #1629) 2016-02-26 13:08:35 +01:00
engine.hpp Refactor: InputManager no longer depends on Engine 2015-11-14 03:01:24 +01:00
main.cpp Move Fallback map to components/ 2016-01-11 23:10:16 +01:00