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action.cpp
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action.hpp
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actionalchemy.cpp
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actionalchemy.hpp
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actionapply.cpp
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actionapply.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
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actiondoor.cpp
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actiondoor.hpp
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actioneat.cpp
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Call ContainerStore::remove() to remove items from inventory
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2013-11-10 02:45:16 +01:00 |
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actioneat.hpp
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actionequip.cpp
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Rename variables called 'slots' to work around wrong code parsing in QT Creator.
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2013-11-12 23:23:19 +01:00 |
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actionequip.hpp
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actionopen.cpp
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actionopen.hpp
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actionread.cpp
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actionread.hpp
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actionrepair.cpp
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actionrepair.hpp
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actionsoulgem.cpp
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actionsoulgem.hpp
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actiontake.cpp
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actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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actionteleport.hpp
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actiontrap.cpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
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actiontrap.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
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cellfunctors.hpp
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cells.cpp
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cells.hpp
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cellstore.cpp
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Don't crash when trying to delete a reference that doesn't exist anymore
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2013-08-26 00:14:02 +02:00 |
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cellstore.hpp
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class.cpp
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Merge remote-tracking branch 'rainChu/torches'
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2013-10-16 21:24:45 +02:00 |
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class.hpp
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Merge remote-tracking branch 'rainChu/torches'
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2013-10-16 21:24:45 +02:00 |
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containerstore.cpp
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Allow stacking enchanted items when charge is full
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2013-11-14 21:02:37 +01:00 |
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containerstore.hpp
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Allow stacking enchanted items when charge is full
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2013-11-14 21:02:37 +01:00 |
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contentloader.hpp
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Missing iostream include
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2013-11-04 10:36:22 +01:00 |
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customdata.hpp
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esmloader.cpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
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esmloader.hpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
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esmstore.cpp
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Merge branch 'master' into dialogue
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2013-11-10 13:21:39 +01:00 |
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esmstore.hpp
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Refactored loading screen
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2013-08-27 15:48:13 +02:00 |
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failedaction.cpp
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failedaction.hpp
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fallback.cpp
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fallback.hpp
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globals.cpp
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globals.hpp
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inventorystore.cpp
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Fix restacking unequipped items
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2013-11-14 19:54:00 +01:00 |
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inventorystore.hpp
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Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
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2013-11-14 14:41:10 +01:00 |
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livecellref.hpp
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Store the object class in the LiveCellRef
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2013-08-19 20:39:37 +02:00 |
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localscripts.cpp
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localscripts.hpp
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manualref.hpp
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Add item count to ManualRef constructor as optional argument
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2013-11-10 02:45:16 +01:00 |
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nullaction.hpp
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omwloader.cpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
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omwloader.hpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
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physicssystem.cpp
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Remove unused functions and parameters
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2013-08-25 16:08:45 -07:00 |
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physicssystem.hpp
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Remove unused functions and parameters
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2013-08-25 16:08:45 -07:00 |
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player.cpp
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player.hpp
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ptr.cpp
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Store the object class in the LiveCellRef
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2013-08-19 20:39:37 +02:00 |
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ptr.hpp
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Store the object class in the LiveCellRef
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2013-08-19 20:39:37 +02:00 |
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recordcmp.hpp
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refdata.cpp
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refdata.hpp
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Add a warning comment to RefData::setCount()
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2013-11-10 02:45:17 +01:00 |
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scene.cpp
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Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
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2013-11-14 14:41:10 +01:00 |
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scene.hpp
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Refactored loading screen
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2013-08-27 15:48:13 +02:00 |
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store.cpp
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store.hpp
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cleaned up ID handling in INFO record (including a ESMTool bug fix)
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2013-11-05 12:56:20 +01:00 |
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timestamp.cpp
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timestamp.hpp
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weather.cpp
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Fix weather sounds persisting on a new game
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2013-08-29 15:16:08 +02:00 |
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weather.hpp
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Fix weather sounds persisting on a new game
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2013-08-29 15:16:08 +02:00 |
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worldimp.cpp
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Use the formula from the wiki for spell success.
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2013-11-14 19:19:32 +01:00 |
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worldimp.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |