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openmw-tes3mp/apps
David Cernat 64c94346b6 [Client] Always send attack starts by actors immediately
Previously, creatures with fast attack animations would have their attack updated right after being started, which happened so quickly that it prevented the attack start from actually being sent by the client.
2019-11-30 15:50:05 +02:00
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browser [General] Remove "created by" stamps added by IntelliJ 2019-08-26 12:33:28 +03:00
bsatool Restore trailing new lines to shrink PR 2017-09-08 22:20:04 +01:00
esmtool Fix dead code 2019-11-13 15:29:18 +04:00
essimporter Encode ID's in all places to UTF-8 (bug #3977) 2019-10-10 20:52:32 +04:00
launcher Add OpenMW commits up to 19 Nov 2019 2019-11-19 17:16:48 +02:00
master [General] Remove "created by" stamps added by IntelliJ 2019-08-26 12:33:28 +03:00
mwiniimporter Support eight possible blood types (feature #4958) 2019-04-14 18:48:31 +03:00
niftest Catch possible boost::bad_any_cast exception 2019-03-19 09:11:14 +04:00
opencs Add OpenMW commits up to 19 Nov 2019 2019-11-19 17:16:48 +02:00
openmw [Client] Always send attack starts by actors immediately 2019-11-30 15:50:05 +02:00
openmw-mp [General] Implement body part records for RecordDynamic packet 2019-11-29 14:06:17 +02:00
openmw_test_suite Add tests for settings parser 2019-10-21 22:47:24 +02:00
wizard Replace foreach macro by for-loop 2019-10-20 20:08:16 +02:00
doc.hpp