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openmw-tes3mp/apps/openmw/mwmp/DedicatedPlayer.hpp

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C++

//
// Created by koncord on 02.01.16.
//
#ifndef OPENMW_DEDICATEDPLAYER_HPP
#define OPENMW_DEDICATEDPLAYER_HPP
#include <components/esm/custommarkerstate.hpp>
#include <components/esm/loadnpc.hpp>
#include <components/openmw-mp/Base/BasePlayer.hpp>
#include "../mwmechanics/aisequence.hpp"
#include "../mwworld/manualref.hpp"
#include <map>
#include <RakNetTypes.h>
namespace MWMechanics
{
class Actor;
}
namespace mwmp
{
struct DedicatedPlayer;
class DedicatedPlayer : public BasePlayer
{
friend class PlayerList;
public:
void update(float dt);
void move(float dt);
void updateAnimFlags();
void updateEquipment();
void updateCell();
void updateMarker();
void removeMarker();
void setMarkerState(bool state);
MWWorld::Ptr getPtr();
MWWorld::Ptr getLiveCellPtr();
MWWorld::ManualRef* getRef();
void setPtr(const MWWorld::Ptr& newPtr);
private:
DedicatedPlayer(RakNet::RakNetGUID guid);
virtual ~DedicatedPlayer();
int state;
MWWorld::ManualRef* reference;
MWWorld::Ptr ptr;
ESM::CustomMarker marker;
bool markerEnabled;
};
}
#endif //OPENMW_DEDICATEDPLAYER_HPP