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openmw-tes3mp/apps/openmw/mwmp
2017-05-06 08:40:36 +03:00
..
processors [Client] Send level creatures in ObjectPlace reply to ActorList request 2017-05-06 08:40:36 +03:00
ActorList.cpp [Client] Don't initialize actors without unique indexes 2017-04-28 23:17:23 +03:00
ActorList.hpp [Client] Send and read ActorCellChange packets 2017-04-23 14:01:13 +03:00
ActorProcessor.cpp [General] Make coding style consistent 2017-05-02 22:47:58 +03:00
ActorProcessor.hpp [Client] Simplify Processors 2017-04-18 15:05:39 +08:00
BaseClientPacketProcessor.cpp [Client] Simplify Processors 2017-04-18 15:05:39 +08:00
BaseClientPacketProcessor.hpp [Client] Simplify Processors 2017-04-18 15:05:39 +08:00
Cell.cpp [Client] Initialize Cell before moving DedicatedActor to it 2017-05-05 19:54:20 +03:00
Cell.hpp [Client] Make LocalActor initialization include newly spawned Actors 2017-05-05 02:46:16 +03:00
CellController.cpp [Client] Make LocalActor initialization include newly spawned Actors 2017-05-05 02:46:16 +03:00
CellController.hpp [Client] Make LocalActor initialization include newly spawned Actors 2017-05-05 02:46:16 +03:00
DedicatedActor.cpp [Client] Fix graphical glitches related to DedicatedActor initialization 2017-05-06 04:49:49 +03:00
DedicatedActor.hpp [Client] Make DedicatedActors transition into LocalActors when eligible 2017-05-05 07:37:09 +03:00
DedicatedPlayer.cpp [Client] Resurrect DedicatedActors that aren't supposed to be dead 2017-05-05 20:38:28 +03:00
DedicatedPlayer.hpp [Client] Split off DedicatedPlayer and PlayerList into different files 2017-04-30 14:57:43 +03:00
GUIChat.cpp [Client] Notify player about current chat mode 2017-04-30 13:56:11 +08:00
GUIChat.hpp Cleanup tes3mp headers 2016-12-16 16:59:15 +08:00
GUIController.cpp [General] Make coding style consistent 2017-05-02 22:47:58 +03:00
GUIController.hpp Make tes3mp includes consistent 2016-11-17 17:16:25 +02:00
GUIDialogList.cpp [General] Make coding style consistent 2017-05-02 22:47:58 +03:00
GUIDialogList.hpp Make tes3mp includes consistent 2016-11-17 17:16:25 +02:00
GUILogin.cpp [General] Leave one blank line at the end of every tes3mp code file 2017-01-26 06:17:29 +02:00
GUILogin.hpp Syncing inventory, animations, position, 8 key attributes 2016-07-07 23:50:48 +08:00
LocalActor.cpp [Client] Fix graphical glitches related to DedicatedActor initialization 2017-05-06 04:49:49 +03:00
LocalActor.hpp [Client] Send ActorPosition packets based on a timeout 2017-05-06 00:33:48 +03:00
LocalPlayer.cpp [Client] Send PlayerPosition packets based on a timeout 2017-05-06 00:59:54 +03:00
LocalPlayer.hpp [General] Add and use PlayerBounty packet and matching script functions 2017-04-25 21:24:39 +03:00
Main.cpp [Client] Split off DedicatedPlayer and PlayerList into different files 2017-04-30 14:57:43 +03:00
Main.hpp [Client] Clean up headers in Networking 2017-04-18 09:32:40 +03:00
MechanicsHelper.cpp [Client] Send level creatures in ObjectPlace reply to ActorList request 2017-05-06 08:40:36 +03:00
MechanicsHelper.hpp [Client] Send level creatures in ObjectPlace reply to ActorList request 2017-05-06 08:40:36 +03:00
Networking.cpp [Client] Use boolean var instead requestQuit or throwing runtime_error 2017-05-03 14:52:32 +08:00
Networking.hpp [Client] Replace usage of Networking::isDedicatedPlayer() 2017-04-18 18:07:39 +03:00
PlayerList.cpp [Client] Fix issues when changing npc model to creature 2017-05-01 22:54:43 +08:00
PlayerList.hpp [Client] Split off DedicatedPlayer and PlayerList into different files 2017-04-30 14:57:43 +03:00
PlayerMarkerCollection.cpp Fix frame listener errors for player markers 2016-10-30 16:39:59 +02:00
PlayerMarkerCollection.hpp Fix frame listener errors for player markers 2016-10-30 16:39:59 +02:00
PlayerProcessor.cpp [General] Make coding style consistent 2017-05-02 22:47:58 +03:00
PlayerProcessor.hpp [Client] Split off DedicatedPlayer and PlayerList into different files 2017-04-30 14:57:43 +03:00
ProcessorInitializer.cpp [General] Rename PlayerPos into PlayerPosition 2017-04-25 22:11:33 +03:00
ProcessorInitializer.hpp [Client] Add ProcessorInitializer 2017-04-18 11:45:54 +08:00
WorldEvent.cpp [General] Add hasPositionData and hasStatsDynamicData bools to BaseActor 2017-05-01 19:44:23 +03:00
WorldEvent.hpp [Client] Use float scale for WorldEvent::sendObjectScale() 2017-05-01 19:09:44 +03:00
WorldProcessor.cpp [General] Make coding style consistent 2017-05-02 22:47:58 +03:00
WorldProcessor.hpp [Client] Simplify Processors 2017-04-18 15:05:39 +08:00