.. |
processors
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[Client] Send level creatures in ObjectPlace reply to ActorList request
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2017-05-06 08:40:36 +03:00 |
ActorList.cpp
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[Client] Don't initialize actors without unique indexes
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2017-04-28 23:17:23 +03:00 |
ActorList.hpp
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[Client] Send and read ActorCellChange packets
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2017-04-23 14:01:13 +03:00 |
ActorProcessor.cpp
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[General] Make coding style consistent
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2017-05-02 22:47:58 +03:00 |
ActorProcessor.hpp
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[Client] Simplify Processors
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2017-04-18 15:05:39 +08:00 |
BaseClientPacketProcessor.cpp
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[Client] Simplify Processors
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2017-04-18 15:05:39 +08:00 |
BaseClientPacketProcessor.hpp
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[Client] Simplify Processors
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2017-04-18 15:05:39 +08:00 |
Cell.cpp
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[Client] Initialize Cell before moving DedicatedActor to it
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2017-05-05 19:54:20 +03:00 |
Cell.hpp
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[Client] Make LocalActor initialization include newly spawned Actors
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2017-05-05 02:46:16 +03:00 |
CellController.cpp
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[Client] Make LocalActor initialization include newly spawned Actors
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2017-05-05 02:46:16 +03:00 |
CellController.hpp
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[Client] Make LocalActor initialization include newly spawned Actors
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2017-05-05 02:46:16 +03:00 |
DedicatedActor.cpp
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[Client] Fix graphical glitches related to DedicatedActor initialization
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2017-05-06 04:49:49 +03:00 |
DedicatedActor.hpp
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[Client] Make DedicatedActors transition into LocalActors when eligible
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2017-05-05 07:37:09 +03:00 |
DedicatedPlayer.cpp
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[Client] Resurrect DedicatedActors that aren't supposed to be dead
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2017-05-05 20:38:28 +03:00 |
DedicatedPlayer.hpp
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[Client] Split off DedicatedPlayer and PlayerList into different files
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2017-04-30 14:57:43 +03:00 |
GUIChat.cpp
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[Client] Notify player about current chat mode
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2017-04-30 13:56:11 +08:00 |
GUIChat.hpp
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Cleanup tes3mp headers
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2016-12-16 16:59:15 +08:00 |
GUIController.cpp
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[General] Make coding style consistent
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2017-05-02 22:47:58 +03:00 |
GUIController.hpp
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Make tes3mp includes consistent
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2016-11-17 17:16:25 +02:00 |
GUIDialogList.cpp
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[General] Make coding style consistent
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2017-05-02 22:47:58 +03:00 |
GUIDialogList.hpp
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Make tes3mp includes consistent
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2016-11-17 17:16:25 +02:00 |
GUILogin.cpp
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[General] Leave one blank line at the end of every tes3mp code file
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2017-01-26 06:17:29 +02:00 |
GUILogin.hpp
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Syncing inventory, animations, position, 8 key attributes
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2016-07-07 23:50:48 +08:00 |
LocalActor.cpp
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[Client] Fix graphical glitches related to DedicatedActor initialization
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2017-05-06 04:49:49 +03:00 |
LocalActor.hpp
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[Client] Send ActorPosition packets based on a timeout
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2017-05-06 00:33:48 +03:00 |
LocalPlayer.cpp
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[Client] Send PlayerPosition packets based on a timeout
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2017-05-06 00:59:54 +03:00 |
LocalPlayer.hpp
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[General] Add and use PlayerBounty packet and matching script functions
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2017-04-25 21:24:39 +03:00 |
Main.cpp
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[Client] Split off DedicatedPlayer and PlayerList into different files
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2017-04-30 14:57:43 +03:00 |
Main.hpp
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[Client] Clean up headers in Networking
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2017-04-18 09:32:40 +03:00 |
MechanicsHelper.cpp
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[Client] Send level creatures in ObjectPlace reply to ActorList request
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2017-05-06 08:40:36 +03:00 |
MechanicsHelper.hpp
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[Client] Send level creatures in ObjectPlace reply to ActorList request
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2017-05-06 08:40:36 +03:00 |
Networking.cpp
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[Client] Use boolean var instead requestQuit or throwing runtime_error
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2017-05-03 14:52:32 +08:00 |
Networking.hpp
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[Client] Replace usage of Networking::isDedicatedPlayer()
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2017-04-18 18:07:39 +03:00 |
PlayerList.cpp
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[Client] Fix issues when changing npc model to creature
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2017-05-01 22:54:43 +08:00 |
PlayerList.hpp
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[Client] Split off DedicatedPlayer and PlayerList into different files
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2017-04-30 14:57:43 +03:00 |
PlayerMarkerCollection.cpp
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Fix frame listener errors for player markers
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2016-10-30 16:39:59 +02:00 |
PlayerMarkerCollection.hpp
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Fix frame listener errors for player markers
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2016-10-30 16:39:59 +02:00 |
PlayerProcessor.cpp
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[General] Make coding style consistent
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2017-05-02 22:47:58 +03:00 |
PlayerProcessor.hpp
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[Client] Split off DedicatedPlayer and PlayerList into different files
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2017-04-30 14:57:43 +03:00 |
ProcessorInitializer.cpp
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[General] Rename PlayerPos into PlayerPosition
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2017-04-25 22:11:33 +03:00 |
ProcessorInitializer.hpp
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[Client] Add ProcessorInitializer
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2017-04-18 11:45:54 +08:00 |
WorldEvent.cpp
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[General] Add hasPositionData and hasStatsDynamicData bools to BaseActor
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2017-05-01 19:44:23 +03:00 |
WorldEvent.hpp
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[Client] Use float scale for WorldEvent::sendObjectScale()
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2017-05-01 19:09:44 +03:00 |
WorldProcessor.cpp
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[General] Make coding style consistent
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2017-05-02 22:47:58 +03:00 |
WorldProcessor.hpp
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[Client] Simplify Processors
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2017-04-18 15:05:39 +08:00 |