.. |
mwbase
|
Allow to interrupt an attack, if attack button is held
|
2017-09-01 14:28:21 +04:00 |
mwclass
|
Fixes a regression with bound weapons equipping (bug #4050)
|
2017-09-01 08:59:05 +04:00 |
mwdialogue
|
Do not show empty journal entries (fixes #3891)
|
2017-06-27 15:54:16 +04:00 |
mwgui
|
Do not allow to unequip weapon from inventory during attack
|
2017-08-31 13:28:09 +04:00 |
mwinput
|
Allow to interrupt an attack, if attack button is held
|
2017-09-01 14:28:21 +04:00 |
mwmechanics
|
Allow to interrupt an attack, if attack button is held
|
2017-09-01 14:28:21 +04:00 |
mwphysics
|
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
|
2017-06-09 16:49:25 +02:00 |
mwrender
|
Reset player attack animation when unequip weapon or tool
|
2017-09-01 18:03:23 +04:00 |
mwscript
|
Check animation state for GetPCRunning and GetPCSneaking
|
2017-08-16 20:30:47 +04:00 |
mwsound
|
Improved shuffle (#1412)
|
2017-08-25 20:08:49 +00:00 |
mwstate
|
Fade screen in on a new game start
|
2017-07-23 11:04:58 +04:00 |
mwworld
|
Clear player fields upon reload (bug #2639)
|
2017-09-15 22:39:56 +04:00 |
android_commandLine.cpp
|
Fix tab indentations in apps/ and components/
|
2015-09-16 20:45:37 +02:00 |
android_commandLine.h
|
Remove empty line at the beginning of files
|
2015-08-18 23:06:12 +02:00 |
android_main.c
|
enable opengl es1
|
2015-12-02 22:40:04 +03:00 |
CMakeLists.txt
|
Split weapons and spells rating code from combat actions
|
2017-08-01 09:05:35 +04:00 |
crashcatcher.cpp
|
crashcatcher: complain when launching gdb fails
|
2017-02-23 23:28:49 +01:00 |
doc.hpp
|
Fixed more spelling mistakes
|
2016-12-15 13:09:40 +01:00 |
engine.cpp
|
Respect the framelimit in all cases (Fixes #3531)
|
2017-08-30 21:26:30 +00:00 |
engine.hpp
|
Allow starting at an (unnamed) exterior cell using --start (Feature #3941)
|
2017-08-06 22:31:07 +02:00 |
main.cpp
|
Add missing include for isatty function (Fixes #4002)
|
2017-08-06 13:02:22 +02:00 |