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openmw-tes3mp/files/shaders
2018-05-11 19:15:04 +01:00
..
CMakeLists.txt Adjust CMake's run-time resource handling such that the Windows CI script does not have to copy these files 2017-10-11 21:58:55 +01:00
lighting.glsl Merge upstream. 2018-05-11 19:15:04 +01:00
objects_fragment.glsl Merge upstream. 2018-05-11 19:15:04 +01:00
objects_vertex.glsl Merge upstream. 2018-05-11 19:15:04 +01:00
parallax.glsl Flip the parallax offset Y component based on tangent parity (Bug #3440) 2016-06-16 18:07:10 +02:00
terrain_fragment.glsl Merge upstream. 2018-05-11 19:15:04 +01:00
terrain_vertex.glsl Merge upstream. 2018-05-11 19:15:04 +01:00
water_fragment.glsl Merge upstream. 2018-05-11 19:15:04 +01:00
water_nm.png New water WIP 2015-10-29 00:25:23 +01:00
water_vertex.glsl Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp 2017-11-10 02:02:27 +00:00