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openmw-tes3mp/apps/openmw/mwmechanics
2013-11-18 12:33:09 +01:00
..
activespells.cpp Implemented potion & ingredient effect stacking 2013-03-03 12:41:37 +01:00
activespells.hpp Implemented potion & ingredient effect stacking 2013-03-03 12:41:37 +01:00
actors.cpp AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState 2013-11-18 12:33:09 +01:00
actors.hpp Equipped torches and lights run out of fuel 2013-10-15 21:50:14 -04:00
aiactivate.cpp better timer 2013-10-30 20:42:50 +01:00
aiactivate.hpp better timer 2013-10-30 20:42:50 +01:00
aicombat.cpp AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState 2013-11-18 12:33:09 +01:00
aicombat.hpp AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState 2013-11-18 12:33:09 +01:00
aiescort.cpp better timer 2013-10-30 20:42:50 +01:00
aiescort.hpp better timer 2013-10-30 20:42:50 +01:00
aifollow.cpp better timer 2013-10-30 20:42:50 +01:00
aifollow.hpp better timer 2013-10-30 20:42:50 +01:00
aipackage.cpp Issue #389: added AI package base class and AI packages management class 2012-09-04 13:25:53 +02:00
aipackage.hpp AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState 2013-11-18 12:33:09 +01:00
aisequence.cpp AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState 2013-11-18 12:33:09 +01:00
aisequence.hpp AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState 2013-11-18 12:33:09 +01:00
aitravel.cpp better timer 2013-10-30 20:42:50 +01:00
aitravel.hpp better timer 2013-10-30 20:42:50 +01:00
aiwander.cpp better timer 2013-10-30 20:42:50 +01:00
aiwander.hpp better timer 2013-10-30 20:42:50 +01:00
alchemy.cpp Auto-equip when items are added to the inventory 2013-08-07 15:17:55 +02:00
alchemy.hpp Issue #61: fixed alchemy skill 2012-10-28 14:07:36 +01:00
character.cpp Acrobatics: do not apply fall damages when slowfalling spell effect is active 2013-10-02 23:34:25 +02:00
character.hpp Acrobatics: do not apply fall damages when slowfalling spell effect is active 2013-10-02 23:34:25 +02:00
creaturestats.cpp Handle werewolf stats 2013-08-09 05:14:58 -07:00
creaturestats.hpp Handle werewolf stats 2013-08-09 05:14:58 -07:00
drawstate.hpp disabling gcc extensions 2012-10-09 17:10:25 +02:00
enchanting.cpp Auto-equip when items are added to the inventory 2013-08-07 15:17:55 +02:00
enchanting.hpp Removal of duplicit enumeration and unnecessary conditions. 2013-05-29 00:01:18 +02:00
magiceffects.cpp replacing tabs with spaces 2013-09-21 08:40:00 +02:00
magiceffects.hpp Issue #479: Use magnitude specified when adding disease 2013-01-13 14:52:55 +01:00
mechanicsmanagerimp.cpp Avoid reconstructing strings for updating the dynamic stats 2013-08-28 10:50:29 -07:00
mechanicsmanagerimp.hpp Cleanup some redundancy 2013-08-27 17:56:47 -07:00
movement.hpp Store the position and rotation in MWMechanics::Movement 2013-03-30 19:00:46 -07:00
npcstats.cpp Remove some unused functions 2013-08-27 17:13:49 -07:00
npcstats.hpp Remove some unused functions 2013-08-27 17:13:49 -07:00
objects.cpp Apply movement by queueing it to do later 2013-08-17 22:34:38 -07:00
objects.hpp Store a pointer to the character controller for non-actor objects 2013-07-15 23:47:04 -07:00
pathfinding.cpp pathfinding now works in AICombat. 2013-10-07 10:20:02 +02:00
pathfinding.hpp pathfinding now works in AICombat. 2013-10-07 10:20:02 +02:00
repair.cpp Auto-equip when items are added to the inventory 2013-08-07 15:17:55 +02:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
security.cpp Security fixes 2013-05-20 12:42:11 +02:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spells.cpp Fix wrong detection of diseases 2013-04-14 17:51:17 +02:00
spells.hpp Issue #479: Use magnitude specified when adding disease 2013-01-13 14:52:55 +01:00
spellsuccess.hpp new interface in manualref, fix various typos 2012-11-06 13:43:48 +04:00
stat.hpp Modify the current magicka and fatigue when the base changes 2013-08-27 22:44:52 -07:00