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activespells.cpp
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Implemented potion & ingredient effect stacking
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2013-03-03 12:41:37 +01:00 |
activespells.hpp
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Implemented potion & ingredient effect stacking
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2013-03-03 12:41:37 +01:00 |
actors.cpp
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AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState
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2013-11-18 12:33:09 +01:00 |
actors.hpp
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Equipped torches and lights run out of fuel
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2013-10-15 21:50:14 -04:00 |
aiactivate.cpp
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better timer
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2013-10-30 20:42:50 +01:00 |
aiactivate.hpp
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better timer
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2013-10-30 20:42:50 +01:00 |
aicombat.cpp
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AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState
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2013-11-18 12:33:09 +01:00 |
aicombat.hpp
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AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState
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2013-11-18 12:33:09 +01:00 |
aiescort.cpp
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better timer
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2013-10-30 20:42:50 +01:00 |
aiescort.hpp
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better timer
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2013-10-30 20:42:50 +01:00 |
aifollow.cpp
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better timer
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2013-10-30 20:42:50 +01:00 |
aifollow.hpp
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better timer
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2013-10-30 20:42:50 +01:00 |
aipackage.cpp
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Issue #389: added AI package base class and AI packages management class
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2012-09-04 13:25:53 +02:00 |
aipackage.hpp
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AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState
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2013-11-18 12:33:09 +01:00 |
aisequence.cpp
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AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState
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2013-11-18 12:33:09 +01:00 |
aisequence.hpp
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AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState
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2013-11-18 12:33:09 +01:00 |
aitravel.cpp
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better timer
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2013-10-30 20:42:50 +01:00 |
aitravel.hpp
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better timer
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2013-10-30 20:42:50 +01:00 |
aiwander.cpp
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better timer
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2013-10-30 20:42:50 +01:00 |
aiwander.hpp
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better timer
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2013-10-30 20:42:50 +01:00 |
alchemy.cpp
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Auto-equip when items are added to the inventory
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2013-08-07 15:17:55 +02:00 |
alchemy.hpp
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Issue #61: fixed alchemy skill
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2012-10-28 14:07:36 +01:00 |
character.cpp
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Acrobatics: do not apply fall damages when slowfalling spell effect is active
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2013-10-02 23:34:25 +02:00 |
character.hpp
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Acrobatics: do not apply fall damages when slowfalling spell effect is active
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2013-10-02 23:34:25 +02:00 |
creaturestats.cpp
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Handle werewolf stats
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2013-08-09 05:14:58 -07:00 |
creaturestats.hpp
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Handle werewolf stats
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2013-08-09 05:14:58 -07:00 |
drawstate.hpp
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disabling gcc extensions
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2012-10-09 17:10:25 +02:00 |
enchanting.cpp
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Auto-equip when items are added to the inventory
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2013-08-07 15:17:55 +02:00 |
enchanting.hpp
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Removal of duplicit enumeration and unnecessary conditions.
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2013-05-29 00:01:18 +02:00 |
magiceffects.cpp
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replacing tabs with spaces
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2013-09-21 08:40:00 +02:00 |
magiceffects.hpp
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Issue #479: Use magnitude specified when adding disease
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2013-01-13 14:52:55 +01:00 |
mechanicsmanagerimp.cpp
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Avoid reconstructing strings for updating the dynamic stats
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2013-08-28 10:50:29 -07:00 |
mechanicsmanagerimp.hpp
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Cleanup some redundancy
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2013-08-27 17:56:47 -07:00 |
movement.hpp
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Store the position and rotation in MWMechanics::Movement
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2013-03-30 19:00:46 -07:00 |
npcstats.cpp
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Remove some unused functions
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2013-08-27 17:13:49 -07:00 |
npcstats.hpp
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Remove some unused functions
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2013-08-27 17:13:49 -07:00 |
objects.cpp
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Apply movement by queueing it to do later
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2013-08-17 22:34:38 -07:00 |
objects.hpp
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Store a pointer to the character controller for non-actor objects
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2013-07-15 23:47:04 -07:00 |
pathfinding.cpp
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pathfinding now works in AICombat.
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2013-10-07 10:20:02 +02:00 |
pathfinding.hpp
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pathfinding now works in AICombat.
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2013-10-07 10:20:02 +02:00 |
repair.cpp
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Auto-equip when items are added to the inventory
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2013-08-07 15:17:55 +02:00 |
repair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
security.cpp
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Security fixes
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2013-05-20 12:42:11 +02:00 |
security.hpp
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Cleanup Security class
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2013-05-19 23:19:48 +02:00 |
spells.cpp
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Fix wrong detection of diseases
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2013-04-14 17:51:17 +02:00 |
spells.hpp
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Issue #479: Use magnitude specified when adding disease
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2013-01-13 14:52:55 +01:00 |
spellsuccess.hpp
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new interface in manualref, fix various typos
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2012-11-06 13:43:48 +04:00 |
stat.hpp
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Modify the current magicka and fatigue when the base changes
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2013-08-27 22:44:52 -07:00 |