..
.gitignore
directory structure reorganisation (still missing the mangle stuff)
2010-06-25 22:28:59 +02:00
activatoranimation.cpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
activatoranimation.hpp
Get rid of underscore defines. They are reserved by the standard.
2014-01-05 18:22:29 +01:00
actors.cpp
Merge branch 'savedgame'
2014-02-01 18:16:32 +01:00
actors.hpp
Issue #777 : Add CreatureAnimation variant for creatures with weapons/shields
2014-01-19 13:05:26 +01:00
animation.cpp
minor performance improvements in apps/openmw
2014-04-27 19:10:23 +02:00
animation.hpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
camera.cpp
Feature #50 : Spawn projectiles
2014-03-08 01:31:27 +01:00
camera.hpp
Use i1stPersonSneakDelta + some cleanup
2014-01-10 22:39:01 +01:00
cell.hpp
implemented take action
2010-08-07 20:25:17 +02:00
characterpreview.cpp
Include some more required Ogre headers explicitely.
2014-03-05 21:46:37 +01:00
characterpreview.hpp
Fix several leaks
2014-05-01 16:55:15 +02:00
creatureanimation.cpp
Fixed ranged combat for creatures
2014-03-12 11:30:44 +01:00
creatureanimation.hpp
Fixed ranged combat for creatures
2014-03-12 11:30:44 +01:00
debugging.cpp
minor performance improvements in apps/openmw
2014-04-27 19:10:23 +02:00
debugging.hpp
Get rid of underscore defines. They are reserved by the standard.
2014-01-05 18:22:29 +01:00
effectmanager.cpp
Include some more required Ogre headers explicitely.
2014-03-05 21:46:37 +01:00
effectmanager.hpp
Feature #957 : Implement area magic
2014-01-20 13:11:29 +01:00
globalmap.cpp
Fixes #1297 : Store global map markers in savegame
2014-04-26 13:42:32 +02:00
globalmap.hpp
Fixes #1297 : Store global map markers in savegame
2014-04-26 13:42:32 +02:00
localmap.cpp
Fixes for warnings when building with MSVC
2014-05-09 08:32:52 -05:00
localmap.hpp
Get rid of underscore defines. They are reserved by the standard.
2014-01-05 18:22:29 +01:00
npcanimation.cpp
Fixes #1293 : Allow interpolation type 0 in case of 0 keys
2014-04-26 11:36:27 +02:00
npcanimation.hpp
Fixed ranged combat for creatures
2014-03-12 11:30:44 +01:00
objects.cpp
minor performance improvements in apps/openmw
2014-04-27 19:10:23 +02:00
objects.hpp
Get rid of underscore defines. They are reserved by the standard.
2014-01-05 18:22:29 +01:00
occlusionquery.cpp
Fixes for warnings when building with MSVC
2014-05-09 08:32:52 -05:00
occlusionquery.hpp
Get rid of underscore defines. They are reserved by the standard.
2014-01-05 18:22:29 +01:00
refraction.cpp
Include some more required Ogre headers explicitely.
2014-03-05 21:46:37 +01:00
refraction.hpp
Make sure render textures are inactive when in a cell without water
2013-03-03 15:11:45 +01:00
renderconst.hpp
Fix first person meshes casting shadows
2013-07-14 14:55:07 +02:00
renderinginterface.hpp
Get rid of underscore defines. They are reserved by the standard.
2014-01-05 18:22:29 +01:00
renderingmanager.cpp
Fix sunlight for interiors
2014-05-02 21:20:27 +02:00
renderingmanager.hpp
Refactored video player (now a MyGUI widget)
2014-03-27 19:10:15 +01:00
ripplesimulation.cpp
Fix several leaks
2014-05-01 16:55:15 +02:00
ripplesimulation.hpp
NPCs / creatures can now emit ripples
2013-02-27 09:20:42 +01:00
shadows.cpp
Include some more required Ogre headers explicitely.
2014-03-05 21:46:37 +01:00
shadows.hpp
basic shadows
2012-04-11 18:53:13 +02:00
sky.cpp
Include some more required Ogre headers explicitely.
2014-03-05 21:46:37 +01:00
sky.hpp
Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine.
2013-12-07 20:15:39 +01:00
terrainstorage.cpp
Terrain: background load blendmaps & layer textures. Refactor QuadTree update.
2014-03-05 21:46:37 +01:00
terrainstorage.hpp
Terrain: background load blendmaps & layer textures. Refactor QuadTree update.
2014-03-05 21:46:37 +01:00
videoplayer.cpp
Remove some unneeded includes
2014-04-28 07:49:08 +02:00
videoplayer.hpp
Refactored video player (now a MyGUI widget)
2014-03-27 19:10:15 +01:00
water.cpp
Refactored settings window
2014-03-22 19:02:14 +01:00
water.hpp
Remove more unused code
2013-12-16 15:35:38 +01:00
weaponanimation.cpp
Fixed ranged combat for creatures
2014-03-12 11:30:44 +01:00
weaponanimation.hpp
Fixes for warnings when building with MSVC
2014-05-09 08:32:52 -05:00