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39 lines
1.0 KiB
C++
39 lines
1.0 KiB
C++
//
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// Created by koncord on 01.04.17.
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//
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#ifndef OPENMW_PROCESSORPLAYERCHATMSG_HPP
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#define OPENMW_PROCESSORPLAYERCHATMSG_HPP
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#include "../PlayerProcessor.hpp"
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namespace mwmp
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{
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class ProcessorChatMsg : public PlayerProcessor
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{
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public:
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ProcessorChatMsg()
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{
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BPP_INIT(ID_CHAT_MESSAGE)
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}
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void Do(PlayerPacket &packet, Player &player) override
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{
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DEBUG_PRINTF(strPacketID.c_str());
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Script::CallBackReturn<Script::CallbackIdentity("OnPlayerSendMessage")> result = true;
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Script::Call<Script::CallbackIdentity("OnPlayerSendMessage")>(result, player.getId(), player.chatMessage.c_str());
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if (result)
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{
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player.chatMessage = player.npc.mName + " (" + std::to_string(player.getId()) + "): "
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+ player.chatMessage + "\n";
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packet.Send(false);
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packet.Send(true);
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}
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}
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};
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}
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#endif //OPENMW_PROCESSORPLAYERCHATMSG_HPP
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