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			161 lines
		
	
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			161 lines
		
	
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef GAME_SCRIPT_INTERPRETERCONTEXT_H
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| #define GAME_SCRIPT_INTERPRETERCONTEXT_H
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| 
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| #include <components/interpreter/context.hpp>
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| 
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| #include "../mwworld/ptr.hpp"
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| 
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| namespace MWSound
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| {
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|     class SoundManager;
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| }
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| 
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| namespace MWInput
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| {
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|     struct MWInputManager;
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| }
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| 
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| namespace MWScript
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| {
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|     class Locals;
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| 
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|     class InterpreterContext : public Interpreter::Context
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|     {
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|             Locals *mLocals;
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|             mutable MWWorld::Ptr mReference;
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| 
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|             std::string mTargetId;
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| 
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|             /// If \a id is empty, a reference the script is run from is returned or in case
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|             /// of a non-local script the reference derived from the target ID.
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|             MWWorld::Ptr getReferenceImp (const std::string& id = "", bool activeOnly = false,
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|                 bool doThrow=true);
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| 
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|             /// If \a id is empty, a reference the script is run from is returned or in case
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|             /// of a non-local script the reference derived from the target ID.
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|             const MWWorld::Ptr getReferenceImp (const std::string& id = "",
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|                 bool activeOnly = false, bool doThrow=true) const;
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| 
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|             const Locals& getMemberLocals (std::string& id, bool global) const;
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|             ///< \a id is changed to the respective script ID, if \a id wasn't a script ID before
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| 
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|             Locals& getMemberLocals (std::string& id, bool global);
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|             ///< \a id is changed to the respective script ID, if \a id wasn't a script ID before
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| 
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|             /// Throws an exception if local variable can't be found.
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|             int findLocalVariableIndex (const std::string& scriptId, const std::string& name,
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|                 char type) const;
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| 
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|         public:
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| 
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|             InterpreterContext (MWScript::Locals *locals, const MWWorld::Ptr& reference,
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|                 const std::string& targetId = "");
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|             ///< The ownership of \a locals is not transferred. 0-pointer allowed.
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| 
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|             virtual int getLocalShort (int index) const;
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| 
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|             virtual int getLocalLong (int index) const;
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| 
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|             virtual float getLocalFloat (int index) const;
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| 
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|             virtual void setLocalShort (int index, int value);
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| 
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|             virtual void setLocalLong (int index, int value);
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| 
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|             virtual void setLocalFloat (int index, float value);
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| 
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|             using Interpreter::Context::messageBox;
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| 
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|             virtual void messageBox (const std::string& message,
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|                 const std::vector<std::string>& buttons);
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| 
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|             virtual void report (const std::string& message);
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|             ///< By default, do nothing.
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| 
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|             virtual bool menuMode();
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| 
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|             virtual int getGlobalShort (const std::string& name) const;
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| 
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|             virtual int getGlobalLong (const std::string& name) const;
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| 
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|             virtual float getGlobalFloat (const std::string& name) const;
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| 
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|             virtual void setGlobalShort (const std::string& name, int value);
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| 
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|             virtual void setGlobalLong (const std::string& name, int value);
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| 
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|             virtual void setGlobalFloat (const std::string& name, float value);
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| 
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|             virtual std::vector<std::string> getGlobals () const;
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| 
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|             virtual char getGlobalType (const std::string& name) const;
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| 
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|             virtual std::string getActionBinding(const std::string& action) const;
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| 
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|             virtual std::string getActorName() const;
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| 
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|             virtual std::string getNPCRace() const;
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| 
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|             virtual std::string getNPCClass() const;
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| 
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|             virtual std::string getNPCFaction() const;
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| 
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|             virtual std::string getNPCRank() const;
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| 
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|             virtual std::string getPCName() const;
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| 
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|             virtual std::string getPCRace() const;
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| 
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|             virtual std::string getPCClass() const;
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| 
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|             virtual std::string getPCRank() const;
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| 
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|             virtual std::string getPCNextRank() const;
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| 
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|             virtual int getPCBounty() const;
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| 
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|             virtual std::string getCurrentCellName() const;
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| 
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|             virtual bool isScriptRunning (const std::string& name) const;
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| 
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|             virtual void startScript (const std::string& name, const std::string& targetId = "");
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| 
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|             virtual void stopScript (const std::string& name);
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| 
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|             virtual float getDistance (const std::string& name, const std::string& id = "") const;
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|             ///< @note if \a id is empty, assumes an implicit reference
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| 
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|             void executeActivation(MWWorld::Ptr ptr, MWWorld::Ptr actor);
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|             ///< Execute the activation action for this ptr. If ptr is mActivated, mark activation as handled.
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| 
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|             virtual float getSecondsPassed() const;
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| 
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|             virtual bool isDisabled (const std::string& id = "") const;
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| 
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|             virtual void enable (const std::string& id = "");
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| 
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|             virtual void disable (const std::string& id = "");
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| 
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|             virtual int getMemberShort (const std::string& id, const std::string& name, bool global) const;
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| 
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|             virtual int getMemberLong (const std::string& id, const std::string& name, bool global) const;
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| 
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|             virtual float getMemberFloat (const std::string& id, const std::string& name, bool global) const;
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| 
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|             virtual void setMemberShort (const std::string& id, const std::string& name, int value, bool global);
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| 
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|             virtual void setMemberLong (const std::string& id, const std::string& name, int value, bool global);
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| 
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|             virtual void setMemberFloat (const std::string& id, const std::string& name, float value, bool global);
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| 
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|             MWWorld::Ptr getReference(bool required=true);
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|             ///< Reference, that the script is running from (can be empty)
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| 
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|             void updatePtr(const MWWorld::Ptr& base, const MWWorld::Ptr& updated);
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|             ///< Update the Ptr stored in mReference, if there is one stored there. Should be called after the reference has been moved to a new cell.
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| 
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|             virtual std::string getTargetId() const;
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|     };
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| }
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| 
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| #endif
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