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openmw-tes3mp/apps/openmw
Emanuel Guevel 48d2554ac3 Auto-equip when items are added to the inventory
We limit that to armor pieces and clothing items.
No auto-equiping for the player nor werewolves.
2013-08-07 15:17:55 +02:00
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mwbase Implement MWWorld::World::setWerewolf() 2013-08-06 12:34:35 +02:00
mwclass Move getEvasion to CreatureStats 2013-08-02 00:21:01 -07:00
mwdialogue Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
mwgui Auto-equip when items are added to the inventory 2013-08-07 15:17:55 +02:00
mwinput Don't allow the use of the "jump" key while sneaking - Update 2013-08-04 20:10:33 +02:00
mwmechanics Auto-equip when items are added to the inventory 2013-08-07 15:17:55 +02:00
mwrender Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
mwscript Auto-equip when items are added to the inventory 2013-08-07 15:17:55 +02:00
mwsound Merge remote-tracking branch 'scrawl/cppcheck' 2013-07-31 20:00:35 +02:00
mwworld Auto-equip when items are added to the inventory 2013-08-07 15:17:55 +02:00
CMakeLists.txt Merge branch 'master' of git://github.com/zinnschlag/openmw 2013-07-06 16:08:29 +02:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
engine.hpp Removed the no longer needed --debug switch 2013-06-16 20:39:40 +02:00
main.cpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00