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4601 commits

Author SHA1 Message Date
Emanuel Guevel
48d2554ac3 Auto-equip when items are added to the inventory
We limit that to armor pieces and clothing items.
No auto-equiping for the player nor werewolves.
2013-08-07 15:17:55 +02:00
Emanuel Guevel
e0d0cdd18a Do not auto-equip items continuously
This was called every couple of frames.
2013-08-07 14:30:13 +02:00
Emanuel Guevel
fd0a159a64 MWScript: update first unused opcode number 2013-08-07 12:05:53 +02:00
Emanuel Guevel
47b8a31317 Fixes suggested by KittyCat 2013-08-07 12:05:53 +02:00
Emanuel Guevel
c59ad62c57 Fix UndoWerewolf script instruction 2013-08-06 14:30:01 +02:00
Emanuel Guevel
5188a1c2cd Implement script instructions Become/UndoWerewolf 2013-08-06 12:34:35 +02:00
Emanuel Guevel
20d40c4368 Implement MWWorld::World::setWerewolf() 2013-08-06 12:34:35 +02:00
Emanuel Guevel
aa563e947e Implement MWWorld::InventoryStore::unequipAll() 2013-08-06 12:34:35 +02:00
Emanuel Guevel
ddc92d1fbd Set appropriate weapon icon when player is a werewolf 2013-08-06 12:34:35 +02:00
Emanuel Guevel
d054366460 Permit to force hiding GUI windows 2013-08-06 12:34:35 +02:00
scrawl
4caac0d859 Fix idle animations repeating 2013-08-05 02:06:23 +02:00
vorenon
76a1abe9fa Don't allow the use of the "jump" key while sneaking - Update 2013-08-04 20:10:33 +02:00
vorenon
56cb36caf1 Don't allow the use of the "jump" key while sneaking 2013-08-04 19:45:41 +02:00
Marc Zinnschlag
41b2fa985b silenced some warnings 2013-08-03 15:26:53 +02:00
Marc Zinnschlag
9123afa863 Merge remote-tracking branch 'gus/MeleeCombat2' 2013-08-03 15:23:36 +02:00
gus
a23e7fac93 clean up 2013-08-03 13:58:16 +02:00
scrawl
982f743ddd Fix wrong idle animations played 2013-08-03 13:13:33 +02:00
gus
c8bb32c40d small maths correction 2013-08-03 12:29:18 +02:00
gus
a25ee360dc use angles and GMST. not sure this work as it should 2013-08-03 12:16:51 +02:00
gus
830762722d first attempt: hit detection with a sphere (not finished) 2013-08-03 11:26:36 +02:00
Emanuel Guevel
a9483dbdf1 Show sneak indicator when sneaking
Temporary solution, as the indicator should be shown only when the
player is not detected by any other actor.
2013-08-03 03:03:29 +02:00
Emanuel Guevel
8f8362d2c4 Expose sneak indicator widget through WindowManager 2013-08-03 03:03:29 +02:00
Emanuel Guevel
9757694060 Update sneaking indicator position with other widgets 2013-08-03 02:43:56 +02:00
vorenon
aa45127895 Adjusted swish sounds
Sorry Chris, I was wrong. The game actually uses SwishM for every attack, but at a different pitch depending on the force of the attack. I realized it after testing your changes.
2013-08-02 16:33:39 +02:00
Chris Robinson
f57c829cba Play the appropriate swish sound and follow-up animation 2013-08-02 00:21:02 -07:00
Chris Robinson
b70975a74d Move getEvasion to CreatureStats 2013-08-02 00:21:01 -07:00
Chris Robinson
9e7d670745 Inline Class::get(const Ptr& ptr) 2013-08-02 00:20:59 -07:00
Marc Zinnschlag
ca94d1a2fb Merge remote-tracking branch 'swick/inventorypos'
Conflicts:
	apps/openmw/mwgui/inventorywindow.cpp
2013-07-31 22:16:56 +02:00
Marc Zinnschlag
24273f338b Merge remote-tracking branch 'scrawl/master' 2013-07-31 22:12:07 +02:00
Sebastian Wick
7ed763262f GUI mode dependent position 2013-07-31 21:40:29 +02:00
scrawl
fe51a00112 Fix the initial player inventory being added twice when starting a new game 2013-07-31 21:00:58 +02:00
scrawl
f1f6336a4a Fixed screenshot keybinding, and make it bindable 2013-07-31 20:24:44 +02:00
Marc Zinnschlag
5cafe65cd7 Merge remote-tracking branch 'scrawl/cppcheck' 2013-07-31 20:00:35 +02:00
scrawl
d106ed3b08 Fixed alchemy 2013-07-31 19:03:51 +02:00
Marc Zinnschlag
4dfd5282ab Merge remote-tracking branch 'kolek/enchantingwindow' 2013-07-31 19:01:49 +02:00
Marc Zinnschlag
25917b00ec Merge remote-tracking branch 'scrawl/master' 2013-07-31 19:00:24 +02:00
scrawl
7dc30a01cd Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
scrawl
43e0df479e Make NPCs auto-equip after their inventory is loaded, this fixes NPCs that start as dead not auto-equipping 2013-07-31 16:30:22 +02:00
PLkolek
f297c21e4d Old door sound fades out on door open/close. Door sound is synchronised to angle on action. 2013-07-31 15:46:23 +02:00
PLkolek
8bc8c38f2d Spell cost is updatedon every change in enchanting and spellmaking. 2013-07-31 13:33:30 +02:00
PLkolek
7fd7621458 Fixed area slider in self enchantments. 2013-07-31 12:26:34 +02:00
Marc Zinnschlag
6ce2b962e1 Merge remote-tracking branch 'scrawl/inventory' 2013-07-31 09:15:22 +02:00
Marc Zinnschlag
eedced729f Merge remote-tracking branch 'scrawl/master' 2013-07-31 09:14:12 +02:00
Marc Zinnschlag
7639506e49 Merge remote-tracking branch 'scrawl/ai' 2013-07-31 09:07:46 +02:00
scrawl
16cacb338a Initialize MWMechanics::AiSequence from ESM::AiPackageList 2013-07-31 00:55:08 +02:00
scrawl
45006ea193 Fix inventory/container content loading so that it's done for dynamically spawned objects as well 2013-07-31 00:02:24 +02:00
scrawl
90a5d8b6f5 Fix uninitialized AL listener position/orientation when the game is paused during the first frame 2013-07-30 23:24:18 +02:00
Marc Zinnschlag
958b0c4915 Merge remote-tracking branch 'scrawl/untilhealed' 2013-07-30 22:41:05 +02:00
scrawl
da01ec4f52 Only show the "Rest until healed" button when stats are not full 2013-07-30 22:07:27 +02:00
scrawl
04b90b7d14 Other actors no longer collide with an actor that has collision disabled 2013-07-30 22:00:48 +02:00