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David Cernat 4b27f8986b [Client] Synchronize positions for actors during death animations
This needs some improvements, because:

1) Sometimes the cell authority sends the death animation too late and a different one gets played on the other clients
2) There is probably a simpler check that can be done for position changes during a death animation.
2019-12-06 21:04:42 +02:00
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browser [General] Remove "created by" stamps added by IntelliJ 2019-08-26 12:33:28 +03:00
bsatool Restore trailing new lines to shrink PR 2017-09-08 22:20:04 +01:00
esmtool Fix dead code 2019-11-13 15:29:18 +04:00
essimporter Encode ID's in all places to UTF-8 (bug #3977) 2019-10-10 20:52:32 +04:00
launcher Add OpenMW commits up to 1 Dec 2019 2019-12-01 23:52:42 +02:00
master [General] Remove "created by" stamps added by IntelliJ 2019-08-26 12:33:28 +03:00
mwiniimporter Support eight possible blood types (feature #4958) 2019-04-14 18:48:31 +03:00
niftest Catch possible boost::bad_any_cast exception 2019-03-19 09:11:14 +04:00
opencs Add OpenMW commits up to 1 Dec 2019 2019-12-01 23:52:42 +02:00
openmw [Client] Synchronize positions for actors during death animations 2019-12-06 21:04:42 +02:00
openmw-mp [General] Rename PlayerTeam into PlayerAlly 2019-12-05 19:15:11 +02:00
openmw_test_suite Filter recast mesh triangles by global bounding box 2019-11-30 13:19:27 +01:00
wizard Replace foreach macro by for-loop 2019-10-20 20:08:16 +02:00
doc.hpp