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openmw-tes3mp/apps
David Cernat 4b30a44816 [Client] Compare crimeTime and deathTime when NPCs forgive player crimes
Previously, all crime witnesses stopped being hostile to a respawning player for as long as the player's diedSinceArrestAttempt was true. That meant that, in an area with no guards to arrest the player, crime witnesses did not enage in combat with the player at all ever again until diedSinceArrestAttempt became false.

This commit makes it so the time of the last crime is recorded for each witness, and that is then compared with the time of the LocalPlayer's last death for a one-time crime forgiveness during that player's current life.

This is essentially a gameplay adjustment for "singleplayer with respawns," and will have to be reworked to make sense for every player in multiplayer, though that requires reworking the crime system as a whole and is thus on hold.
7 years ago
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browser [Browser] Fix crashing of browser (I hope) 8 years ago
bsatool Restore trailing new lines to shrink PR 7 years ago
esmtool Dropping a separate NPDTstruct12 object and instead use NPDTstruct52 7 years ago
essimporter Dropping a separate NPDTstruct12 object and instead use NPDTstruct52 7 years ago
launcher Merge pull request #456 from OpenMW/master while resolving conflicts 7 years ago
master [Master] Fix REST servers/info 8 years ago
mwiniimporter Read data paths from `data-local` section too 7 years ago
niftest Some PVS-Studio and cppcheck fixes 7 years ago
opencs Merge pull request #456 from OpenMW/master while resolving conflicts 7 years ago
openmw [Client] Compare crimeTime and deathTime when NPCs forgive player crimes 7 years ago
openmw-mp Merge branch '0.6.3' of https://github.com/TES3MP/openmw-tes3mp into 0.6.3 7 years ago
openmw_test_suite Merge pull request #1698 from Capostrophic/c++11 7 years ago
wizard Merged pull request #1697 7 years ago
doc.hpp