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scrawl
14c9a4e1d3
Cap enchantment casting cost to 1 as displayed in enchanting window. Display current enchantment charge in spell window.
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11 years ago |
.. |
activator.cpp
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Werewolves can't activate activators
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12 years ago |
activator.hpp
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Werewolves can't activate activators
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12 years ago |
apparatus.cpp
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Handle object activation as a werewolf
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12 years ago |
apparatus.hpp
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Container UI rewrite
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12 years ago |
armor.cpp
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Adjust value for several item types as according to wiki
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11 years ago |
armor.hpp
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Container UI rewrite
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12 years ago |
book.cpp
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Fix bug when enchanting: only the mBase pointer was updated, not the CellRef mRefID, which is used for container stacking. The new (enchanted) item was stacking with the old item when it was added, so the enchantment completely disappears.
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11 years ago |
book.hpp
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Container UI rewrite
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12 years ago |
classes.cpp
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Mantis: #18 - Move components from global namespace into their own namespace.
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14 years ago |
classes.hpp
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moved concrete record classes to separate sub-system (mwclass)
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15 years ago |
clothing.cpp
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Fix bug when enchanting: only the mBase pointer was updated, not the CellRef mRefID, which is used for container stacking. The new (enchanted) item was stacking with the old item when it was added, so the enchantment completely disappears.
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11 years ago |
clothing.hpp
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Container UI rewrite
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12 years ago |
container.cpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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11 years ago |
container.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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13 years ago |
creature.cpp
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Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount.
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11 years ago |
creature.hpp
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Implement hand-to-hand attacks
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12 years ago |
creaturelevlist.cpp
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added getName function
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15 years ago |
creaturelevlist.hpp
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added getName function
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15 years ago |
door.cpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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11 years ago |
door.hpp
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Cell names localization fix
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12 years ago |
ingredient.cpp
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Use fWortChanceValue for making ingredient/potion effects visible
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11 years ago |
ingredient.hpp
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Container UI rewrite
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12 years ago |
itemlevlist.cpp
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added getName function
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15 years ago |
itemlevlist.hpp
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more corrections
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13 years ago |
light.cpp
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Rename variables called 'slots' to work around wrong code parsing in QT Creator.
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11 years ago |
light.hpp
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Equipped torches and lights run out of fuel
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11 years ago |
lockpick.cpp
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Adjust value for several item types as according to wiki
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11 years ago |
lockpick.hpp
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Container UI rewrite
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12 years ago |
misc.cpp
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Don't allow selling gold (again - when did this get broken?)
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11 years ago |
misc.hpp
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Container UI rewrite
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12 years ago |
npc.cpp
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Cap enchantment casting cost to 1 as displayed in enchanting window. Display current enchantment charge in spell window.
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11 years ago |
npc.hpp
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Reintroduce Acrobatics changes made by Glorf
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11 years ago |
potion.cpp
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Use fWortChanceValue for making ingredient/potion effects visible
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11 years ago |
potion.hpp
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Container UI rewrite
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12 years ago |
probe.cpp
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Adjust value for several item types as according to wiki
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11 years ago |
probe.hpp
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Container UI rewrite
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12 years ago |
repair.cpp
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Adjust value for several item types as according to wiki
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11 years ago |
repair.hpp
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Container UI rewrite
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12 years ago |
static.cpp
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Make insertBegin internal
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12 years ago |
static.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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13 years ago |
weapon.cpp
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Adjust value for several item types as according to wiki
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11 years ago |
weapon.hpp
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Implement HitOnMe script function
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12 years ago |