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openmw-tes3mp/apps/openmw/mwclass
scrawl 14c9a4e1d3 Cap enchantment casting cost to 1 as displayed in enchanting window. Display current enchantment charge in spell window. 11 years ago
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activator.cpp Werewolves can't activate activators 12 years ago
activator.hpp Werewolves can't activate activators 12 years ago
apparatus.cpp Handle object activation as a werewolf 12 years ago
apparatus.hpp Container UI rewrite 12 years ago
armor.cpp Adjust value for several item types as according to wiki 11 years ago
armor.hpp Container UI rewrite 12 years ago
book.cpp Fix bug when enchanting: only the mBase pointer was updated, not the CellRef mRefID, which is used for container stacking. The new (enchanted) item was stacking with the old item when it was added, so the enchantment completely disappears. 11 years ago
book.hpp Container UI rewrite 12 years ago
classes.cpp Mantis: #18 - Move components from global namespace into their own namespace. 14 years ago
classes.hpp moved concrete record classes to separate sub-system (mwclass) 15 years ago
clothing.cpp Fix bug when enchanting: only the mBase pointer was updated, not the CellRef mRefID, which is used for container stacking. The new (enchanted) item was stacking with the old item when it was added, so the enchantment completely disappears. 11 years ago
clothing.hpp Container UI rewrite 12 years ago
container.cpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 11 years ago
container.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 13 years ago
creature.cpp Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount. 11 years ago
creature.hpp Implement hand-to-hand attacks 12 years ago
creaturelevlist.cpp added getName function 15 years ago
creaturelevlist.hpp added getName function 15 years ago
door.cpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 11 years ago
door.hpp Cell names localization fix 12 years ago
ingredient.cpp Use fWortChanceValue for making ingredient/potion effects visible 11 years ago
ingredient.hpp Container UI rewrite 12 years ago
itemlevlist.cpp added getName function 15 years ago
itemlevlist.hpp more corrections 13 years ago
light.cpp Rename variables called 'slots' to work around wrong code parsing in QT Creator. 11 years ago
light.hpp Equipped torches and lights run out of fuel 11 years ago
lockpick.cpp Adjust value for several item types as according to wiki 11 years ago
lockpick.hpp Container UI rewrite 12 years ago
misc.cpp Don't allow selling gold (again - when did this get broken?) 11 years ago
misc.hpp Container UI rewrite 12 years ago
npc.cpp Cap enchantment casting cost to 1 as displayed in enchanting window. Display current enchantment charge in spell window. 11 years ago
npc.hpp Reintroduce Acrobatics changes made by Glorf 11 years ago
potion.cpp Use fWortChanceValue for making ingredient/potion effects visible 11 years ago
potion.hpp Container UI rewrite 12 years ago
probe.cpp Adjust value for several item types as according to wiki 11 years ago
probe.hpp Container UI rewrite 12 years ago
repair.cpp Adjust value for several item types as according to wiki 11 years ago
repair.hpp Container UI rewrite 12 years ago
static.cpp Make insertBegin internal 12 years ago
static.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 13 years ago
weapon.cpp Adjust value for several item types as according to wiki 11 years ago
weapon.hpp Implement HitOnMe script function 12 years ago