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openmw-tes3mp/apps/openmw
2016-01-04 20:15:55 +08:00
..
mwbase Move werewolf functions from World to MechanicsManager 2015-12-26 18:23:13 +01:00
mwclass Add count argument to copyObjectToCell 2015-12-19 16:48:32 +01:00
mwdialogue Call updateDialogueGlobals before dialogue starts (Fixes #3034) 2015-12-19 21:58:49 +01:00
mwgui Revert "Accept a ConstPtr in ItemPtr tooltips" 2015-12-19 22:52:35 +01:00
mwinput Disable Ready Magic and Cycle Weapon/Spell hotkeys for werewolves (Fixes #3100) 2015-12-26 18:15:57 +01:00
mwmechanics Do not allow soul trapping the same creature more than once (Fixes #3102) 2015-12-26 18:47:22 +01:00
mwmp Add OpenMW-mp target 2016-01-04 20:15:55 +08:00
mwphysics Another collision mask fix 2015-12-19 17:02:57 +01:00
mwrender Accept a ConstPtr in RippleSimulation 2015-12-19 15:51:41 +01:00
mwscript Move werewolf functions from World to MechanicsManager 2015-12-26 18:23:13 +01:00
mwsound Use a ConstPtr in SoundManager 2015-12-18 18:11:30 +01:00
mwstate Accept a ConstPtr in RippleSimulation 2015-12-19 15:51:41 +01:00
mwworld Move werewolf functions from World to MechanicsManager 2015-12-26 18:23:13 +01:00
android_commandLine.cpp Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
android_commandLine.h Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
android_main.c enable opengl es1 2015-12-02 22:40:04 +03:00
CMakeLists.txt Rename CellStore Functor to Visitor 2015-12-06 18:13:04 +01:00
crashcatcher.cpp Revert debce0fb80, use a sleep() to work around the X11 bug 2015-11-28 05:42:05 +01:00
doc.hpp doc.hpp fix 2015-06-04 01:30:16 +02:00
engine.cpp Correct path to gamecontrollerdb.txt (Fixes #3112) 2015-12-31 00:37:47 +01:00
engine.hpp Refactor: InputManager no longer depends on Engine 2015-11-14 03:01:24 +01:00
main.cpp enable opengl es1 2015-12-02 22:40:04 +03:00