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openmw-tes3mp/apps/openmw-mp
David Cernat 4d40df3ea8 [Server] Don't automatically send kill count packets to other players
This should be handled in server scripts instead so that servers with respawning NPCs can be have kills shared across parties and witnesses instead of shared across all players on the server.
2019-05-22 22:13:42 +03:00
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processors [Server] Don't automatically send kill count packets to other players 2019-05-22 22:13:42 +03:00
Script [Server] Fix stack overflows by preventing infinite growth in Lua stack 2019-05-12 01:58:18 +03:00
Cell.cpp [Server] Fix invalidation of iterators 2018-12-29 11:10:20 +08:00
Cell.hpp [Server] Fix invalidation of iterators 2018-12-29 11:10:20 +08:00
CellController.cpp [Server] Remove unused function 2018-12-29 14:02:08 +08:00
CellController.hpp [Server] Remove unused function 2018-12-29 14:02:08 +08:00
CMakeLists.txt [Server] Add extern to folders used to search for include files 2019-05-12 01:54:28 +03:00
main.cpp [Server] Add error message as argument to OnServerScriptCrash 2019-03-12 02:15:20 +02:00
MasterClient.cpp [General] Explicitly use limitations of the master server 2018-07-02 23:29:07 +08:00
MasterClient.hpp [Server] Add and implement PushPlugin method to MasterClient 2017-05-07 02:51:57 +08:00
Networking.cpp [Server] Refer to data files instead of plugins in var & function names 2019-04-23 22:45:25 +03:00
Networking.hpp [Server] Refer to data files instead of plugins in var & function names 2019-04-23 22:45:25 +03:00
Player.cpp [Server] Rename isPlayerExists() into doesPlayerExist() 2018-07-21 07:34:45 +03:00
Player.hpp [Server] Fix type name warning for Player 2019-02-13 21:56:47 +02:00
Utils.cpp [Server] Turn GetArguments() from ScriptFunctions into Utils function 2019-02-24 01:43:04 +02:00
Utils.hpp [Server] Turn GetArguments() from ScriptFunctions into Utils function 2019-02-24 01:43:04 +02:00