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openmw-tes3mp/apps/openmw
Bret Curtis 4f938492e5
Merge pull request #2150 from akortunov/vfx
Update magic effects VFX immediately after effects update
2019-01-30 10:25:41 +01:00
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mwbase Split physics update from world update in the profiler 2019-01-07 14:44:43 +04:00
mwclass Add creature-with-the-same-model soundgen fallback (bug #4813) 2019-01-29 16:29:47 +03:00
mwdialogue Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
mwgui Optimize HUD update (do not do unnecessary work) 2019-01-25 21:15:29 +04:00
mwinput Sanity check for text input in toggleWalking 2018-12-12 14:40:15 -06:00
mwmechanics Update magic effects VFX immediately after effects update (bug #4828) 2019-01-29 22:52:40 +04:00
mwphysics Don't reset player jumping flag unnecessarily (bug #4775) 2019-01-07 16:08:26 +03:00
mwrender Get navmesh to update osg node only if rendering is enabled 2019-01-20 21:09:06 +03:00
mwscript Don't interrupt compilation when spell/effect functions are used for non-actors 2019-01-06 21:45:56 +03:00
mwsound Replace volatile bools with std::atomic<bool> 2018-12-24 14:19:35 -05:00
mwstate Get rid of unnecessary string streams 2019-01-07 21:08:16 +04:00
mwworld Update moved object collisions even if the cell is the same (bug #4800) 2019-01-14 00:56:43 +03:00
android_commandLine.cpp Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
android_commandLine.h Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
android_main.c android: Add a method so that we can send relative mouse movements from java. 2018-12-23 15:14:29 -05:00
CMakeLists.txt fix resolution on HiDPI displays under Windows 2018-11-05 16:16:09 +00:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Split physics update from world update in the profiler 2019-01-07 14:44:43 +04:00
engine.hpp Merge branch 'master' into screenshot360 2018-02-25 11:25:19 +01:00
main.cpp Remove incorrect comment 2018-11-02 17:30:54 +00:00