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openmw-tes3mp/apps/openmw/mwrender
2013-12-26 20:53:52 +01:00
..
.gitignore
activatoranimation.cpp Create the Animation SceneNode in the constructor 2013-08-06 19:49:05 -07:00
activatoranimation.hpp
actors.cpp Implement NiBillboardNode. Flags not handled yet. 2013-12-26 20:53:52 +01:00
actors.hpp Implement NiBillboardNode. Flags not handled yet. 2013-12-26 20:53:52 +01:00
animation.cpp Implement NiBillboardNode. Flags not handled yet. 2013-12-26 20:53:52 +01:00
animation.hpp Implement NiBillboardNode. Flags not handled yet. 2013-12-26 20:53:52 +01:00
camera.cpp Fixed first person offset to use world transform 2013-10-02 07:03:39 -04:00
camera.hpp Refactored, moved logic out of NpcAnimation 2013-10-02 05:16:52 -04:00
cell.hpp
characterpreview.cpp Fix startNewGame assigning an already freed CellStore to the player Ptr supplied to WindowManager. Fixes a crash when equipping lights after starting a new game (bug 967). Side note: The inventory preview's Ptr being assigned a cell at all doesn't make sense, as that is used to determine the light setting which should be the same no matter which cell you're in. 2013-11-23 03:25:55 +01:00
characterpreview.hpp Fix chargen race menu bug, updating a render target from within MyGUI's ControllerManager update is not a good idea 2013-07-06 17:02:40 +02:00
creatureanimation.cpp Create the Animation SceneNode in the constructor 2013-08-06 19:49:05 -07:00
creatureanimation.hpp
debugging.cpp Rename MWRender's Player to Camera 2013-04-29 05:50:40 -07:00
debugging.hpp Rename MWRender's Player to Camera 2013-04-29 05:50:40 -07:00
externalrendering.hpp
globalmap.cpp Refactored loading screen 2013-08-27 15:48:13 +02:00
globalmap.hpp Refactored loading screen 2013-08-27 15:48:13 +02:00
localmap.cpp Fix a cell border seam on the map 2013-08-31 04:36:23 +02:00
localmap.hpp New terrain renderer - improvements: 2013-08-19 20:34:20 +02:00
npcanimation.cpp Implement NiBillboardNode. Flags not handled yet. 2013-12-26 20:53:52 +01:00
npcanimation.hpp Implement NiBillboardNode. Flags not handled yet. 2013-12-26 20:53:52 +01:00
objects.cpp Implement NiBillboardNode. Flags not handled yet. 2013-12-26 20:53:52 +01:00
objects.hpp Implement NiBillboardNode. Flags not handled yet. 2013-12-26 20:53:52 +01:00
occlusionquery.cpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
occlusionquery.hpp Fix the frame update not getting called on the first frame 2013-05-13 20:08:12 +02:00
refraction.cpp
refraction.hpp
renderconst.hpp Fix first person meshes casting shadows 2013-07-14 14:55:07 +02:00
renderinginterface.hpp
renderingmanager.cpp Implement NiBillboardNode. Flags not handled yet. 2013-12-26 20:53:52 +01:00
renderingmanager.hpp Remove more unused code 2013-12-16 15:35:38 +01:00
ripplesimulation.cpp
ripplesimulation.hpp
shadows.cpp Enabled terrain self shadows, implemented getHeightAt, some optimizations 2013-08-19 20:39:37 +02:00
shadows.hpp
sky.cpp Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine. 2013-12-07 20:15:39 +01:00
sky.hpp Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine. 2013-12-07 20:15:39 +01:00
terrainstorage.cpp New terrain renderer - improvements: 2013-08-19 20:34:20 +02:00
terrainstorage.hpp New terrain renderer - improvements: 2013-08-19 20:34:20 +02:00
videoplayer.cpp Ogre 1.9 compatibility changes 2013-08-29 17:14:25 +02:00
videoplayer.hpp Make VideoPlayer::playVideo block until the video finishes 2013-07-18 14:14:10 +02:00
water.cpp New terrain renderer - improvements: 2013-08-19 20:34:20 +02:00
water.hpp Remove more unused code 2013-12-16 15:35:38 +01:00