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openmw-tes3mp/apps/openmw/mwrender
2016-03-11 00:09:46 +01:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
animation.cpp Include cleanup 2016-03-10 12:59:17 +01:00
animation.hpp Animation: don't create the NodeMap if we don't need it 2016-02-09 16:39:05 +01:00
bulletdebugdraw.cpp Don't use Geodes 2016-03-10 13:17:01 +01:00
bulletdebugdraw.hpp Don't use Geodes 2016-03-10 13:17:01 +01:00
camera.cpp Don't compute the world matrix multiple times 2016-02-22 18:58:19 +01:00
camera.hpp Remove a stray method declaration 2015-11-11 17:24:27 +01:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Use empty() instead of !size() 2016-02-22 19:06:12 +01:00
characterpreview.hpp Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
creatureanimation.cpp Preload instances in SceneManager 2016-02-09 18:35:26 +01:00
creatureanimation.hpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
effectmanager.cpp Preload instances in SceneManager 2016-02-09 18:35:26 +01:00
effectmanager.hpp Port EffectManager 2015-04-19 17:55:56 +02:00
globalmap.cpp Don't use Geodes 2016-03-10 13:17:01 +01:00
globalmap.hpp Fix the global map overlay viewport (Bug #3018) 2015-11-15 21:32:34 +01:00
localmap.cpp Use empty() instead of !size() 2016-02-22 19:06:12 +01:00
localmap.hpp Make the local map cell distance configurable 2016-02-05 01:19:45 +01:00
npcanimation.cpp Remove parts before setting the new object root 2016-03-06 11:34:15 +01:00
npcanimation.hpp Preload NPC body parts 2016-02-09 00:26:22 +01:00
objects.cpp Don't use Geodes 2016-03-10 13:17:01 +01:00
objects.hpp Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread 2016-02-09 15:45:35 +01:00
pathgrid.cpp Don't use Geodes 2016-03-10 13:17:01 +01:00
pathgrid.hpp Rename MWRender::Debugging to MWRender::Pathgrid 2015-05-04 17:41:30 +02:00
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 2015-10-19 22:17:04 +02:00
renderinginterface.hpp Dead code removal 2015-04-21 23:40:10 +02:00
renderingmanager.cpp Add specular mapping for terrain 2016-02-20 19:55:08 +01:00
renderingmanager.hpp Rename lightRoot to sceneRoot 2016-02-10 19:07:47 +01:00
rendermode.hpp Basic water rendering 2015-06-02 16:35:35 +02:00
ripplesimulation.cpp Don't use Geodes 2016-03-10 13:17:01 +01:00
ripplesimulation.hpp Move Fallback map to components/ 2016-01-11 23:10:16 +01:00
rotatecontroller.cpp Don't compute the world matrix multiple times 2016-02-22 18:58:19 +01:00
rotatecontroller.hpp Leak fix 2015-11-11 16:04:17 +01:00
sky.cpp Improve occlusion query geometry rendering 2016-03-11 00:09:46 +01:00
sky.hpp Include cleanup 2016-03-10 12:59:17 +01:00
terrainstorage.cpp Add specular mapping for terrain 2016-02-20 19:55:08 +01:00
terrainstorage.hpp Add specular mapping for terrain 2016-02-20 19:55:08 +01:00
util.cpp Recreate shader in NpcAnimation::setAlpha 2016-02-18 22:48:53 +01:00
util.hpp Move NoTraverseCallback to mwrender/util.hpp 2016-01-29 23:21:58 +01:00
vismask.hpp Don't use Geodes 2016-03-10 13:17:01 +01:00
water.cpp Don't use Geodes 2016-03-10 13:17:01 +01:00
water.hpp Don't use Geodes 2016-03-10 13:17:01 +01:00
weaponanimation.cpp Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223). 2016-03-01 16:58:39 +01:00
weaponanimation.hpp Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223). 2016-03-01 16:58:39 +01:00