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openmw-tes3mp/components/nifogre
2013-12-29 01:20:57 +01:00
..
tests Mostly removal of unnecessary #include's and a little clean up 2012-07-17 09:27:12 +02:00
controller.hpp Implement NiAlphaController and NiMaterialColorController 2013-12-08 16:38:13 +01:00
material.cpp Implement DarkTexture slot. Fix an issue with incorrect transparency override when base texture is empty. 2013-12-26 20:53:51 +01:00
material.hpp Implement NiFlipController 2013-12-08 18:51:56 +01:00
mesh.cpp Reimplement NiGeomMorpherController using Ogre's pose animation system 2013-12-28 00:51:09 +01:00
mesh.hpp Move the mesh loader to its own source file 2013-04-10 22:38:46 -07:00
ogrenifloader.cpp Closes #855: Don't try to look up bone if there's no skeleton 2013-12-29 01:20:57 +01:00
ogrenifloader.hpp Implement NiBillboardNode. Flags not handled yet. 2013-12-26 20:53:52 +01:00
particles.cpp Particle improvements: particle systems now move with the particle bone, not the scene node. This difference is not noticable if the particle bone is static, but it makes the code *much* nicer and mirrors more closely what NifSkope does. 2013-12-27 18:58:24 +01:00
particles.hpp Refactored Ogre initialisation into a component 2013-10-30 14:04:33 +01:00
skeleton.cpp Implement NiBillboardNode. Flags not handled yet. 2013-12-26 20:53:52 +01:00
skeleton.hpp Build a skeleton for Nifs that have a matching .kf file 2013-05-08 01:03:57 -07:00