You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
35 lines
1.4 KiB
C++
35 lines
1.4 KiB
C++
#include "actiontrap.hpp"
|
|
|
|
#include "../mwmechanics/spellcasting.hpp"
|
|
|
|
#include "../mwbase/environment.hpp"
|
|
#include "../mwbase/world.hpp"
|
|
|
|
namespace MWWorld
|
|
{
|
|
void ActionTrap::executeImp(const Ptr &actor)
|
|
{
|
|
osg::Vec3f actorPosition(actor.getRefData().getPosition().asVec3());
|
|
osg::Vec3f trapPosition(mTrapSource.getRefData().getPosition().asVec3());
|
|
float trapRange = MWBase::Environment::get().getWorld()->getMaxActivationDistance();
|
|
|
|
// Note: can't just detonate the trap at the trapped object's location and use the blast
|
|
// radius, because for most trap spells this is 1 foot, much less than the activation distance.
|
|
// Using activation distance as the trap range.
|
|
|
|
if (actor == MWBase::Environment::get().getWorld()->getPlayerPtr() && MWBase::Environment::get().getWorld()->getDistanceToFacedObject() > trapRange) // player activated object outside range of trap
|
|
{
|
|
MWMechanics::CastSpell cast(mTrapSource, mTrapSource);
|
|
cast.mHitPosition = trapPosition;
|
|
cast.cast(mSpellId);
|
|
}
|
|
else // player activated object within range of trap, or NPC activated trap
|
|
{
|
|
MWMechanics::CastSpell cast(mTrapSource, actor);
|
|
cast.mHitPosition = actorPosition;
|
|
cast.cast(mSpellId);
|
|
}
|
|
mTrapSource.getCellRef().setTrap("");
|
|
}
|
|
}
|