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65 lines
1.4 KiB
C++
65 lines
1.4 KiB
C++
#ifndef GAME_MWWORLD_GLOBALS_H
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#define GAME_MWWORLD_GLOBALS_H
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#include <vector>
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#include <string>
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#include <map>
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#include <stdint.h>
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#include <components/interpreter/types.hpp>
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#include <components/esm/loadglob.hpp>
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namespace ESM
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{
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class ESMWriter;
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class ESMReader;
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}
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namespace Loading
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{
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class Listener;
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}
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namespace MWWorld
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{
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class ESMStore;
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class Globals
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{
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private:
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typedef std::map<std::string, ESM::Global> Collection;
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Collection mVariables; // type, value
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Collection::const_iterator find (const std::string& name) const;
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Collection::iterator find (const std::string& name);
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public:
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const ESM::Variant& operator[] (const std::string& name) const;
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ESM::Variant& operator[] (const std::string& name);
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char getType (const std::string& name) const;
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///< If there is no global variable with this name, ' ' is returned.
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void fill (const MWWorld::ESMStore& store);
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///< Replace variables with variables from \a store with default values.
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int countSavedGameRecords() const;
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void write (ESM::ESMWriter& writer, Loading::Listener& progress) const;
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bool readRecord (ESM::ESMReader& reader, uint32_t type);
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///< Records for variables that do not exist are dropped silently.
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///
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/// \return Known type?
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};
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}
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#endif
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