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openmw-tes3mp/apps/openmw/mwmp
David Cernat 64c94346b6 [Client] Always send attack starts by actors immediately
Previously, creatures with fast attack animations would have their attack updated right after being started, which happened so quickly that it prevented the attack start from actually being sent by the client.
2019-11-30 15:50:05 +02:00
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GUI [Client] Fix declarations hiding class members 2019-11-30 12:51:48 +02:00
processors [General] Synchronize death animations for players 2019-11-29 12:52:47 +02:00
ActorList.cpp [Client] Always send attack starts by actors immediately 2019-11-30 15:50:05 +02:00
ActorList.hpp [Client] Always send attack starts by actors immediately 2019-11-30 15:50:05 +02:00
Cell.cpp [Client] Stop switching drawstates when receiving ActorAttack packets 2019-11-28 19:53:34 +02:00
Cell.hpp [General] Split up Attack packets into Attack and Cast ones 2019-08-25 09:35:23 +03:00
CellController.cpp [Client] Fix infinite loop in CellController 2019-09-23 21:18:38 +03:00
CellController.hpp [General] Split up Attack packets into Attack and Cast ones 2019-08-25 09:35:23 +03:00
DedicatedActor.cpp [Client] Fix declarations hiding class members 2019-11-30 12:51:48 +02:00
DedicatedActor.hpp [Client] Fix declarations hiding class members 2019-11-30 12:51:48 +02:00
DedicatedPlayer.cpp [Client] Fix declarations hiding class members 2019-11-30 12:51:48 +02:00
DedicatedPlayer.hpp [General] Remove "created by" stamps added by IntelliJ 2019-08-26 12:33:28 +03:00
GUIController.cpp [Client] Fix declarations hiding class members 2019-11-30 12:51:48 +02:00
GUIController.hpp [Client] Load up TES3MP's settings in the same map as OpenMW's settings 2019-08-28 06:37:33 +03:00
LocalActor.cpp [Client] Calculate spell success in more appropriate place 2019-09-02 23:50:56 +03:00
LocalActor.hpp [General] Split up Attack packets into Attack and Cast ones 2019-08-25 09:35:23 +03:00
LocalPlayer.cpp [Client] Fix declarations hiding class members 2019-11-30 12:51:48 +02:00
LocalPlayer.hpp [Client] Fix declarations hiding class members 2019-11-30 12:51:48 +02:00
LocalSystem.cpp [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
LocalSystem.hpp [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
Main.cpp [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
Main.hpp [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
MechanicsHelper.cpp [Client] Set attackingOrSpell state instantly after Attack/Cast packets 2019-11-30 15:03:51 +02:00
MechanicsHelper.hpp [General] Split up Attack packets into Attack and Cast ones 2019-08-25 09:35:23 +03:00
Networking.cpp [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
Networking.hpp [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
ObjectList.cpp Add OpenMW commits up to 20 Oct 2019 2019-10-29 22:26:35 +02:00
ObjectList.hpp Add OpenMW commits up to 5 Sep 2019 2019-09-05 21:41:50 +03:00
PlayerList.cpp [Client] Fix code style in PlayerList 2019-08-27 09:29:43 +03:00
PlayerList.hpp [Client] Fix code style in PlayerList 2019-08-27 09:29:43 +03:00
RecordHelper.cpp [General] Implement body part records for RecordDynamic packet 2019-11-29 14:06:17 +02:00
RecordHelper.hpp [General] Implement body part records for RecordDynamic packet 2019-11-29 14:06:17 +02:00
ScriptController.cpp [Client] Add ScriptController w/ contextType-to-packetOrigin method 2018-07-23 00:48:23 +03:00
ScriptController.hpp [Client] Add ScriptController w/ contextType-to-packetOrigin method 2018-07-23 00:48:23 +03:00
Worldstate.cpp [General] Implement body part records for RecordDynamic packet 2019-11-29 14:06:17 +02:00
Worldstate.hpp [Client] Stop sending WorldKillCount packets or incrementing local kills 2019-11-27 11:21:29 +02:00