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openmw-tes3mp/apps/openmw/mwrender
2014-04-06 22:21:28 +02:00
..
.gitignore
activatoranimation.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
activatoranimation.hpp
actors.cpp
actors.hpp
animation.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
animation.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
camera.cpp Feature #50: Spawn projectiles 2014-03-08 01:31:27 +01:00
camera.hpp
cell.hpp
characterpreview.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
characterpreview.hpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
creatureanimation.cpp Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00
creatureanimation.hpp Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00
debugging.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
debugging.hpp
effectmanager.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
effectmanager.hpp
globalmap.cpp Terrain: moved ESM::Land load to earlier in the startup procedure 2014-03-05 21:46:36 +01:00
globalmap.hpp
localmap.cpp General perfomance optimizations. 2014-03-30 19:45:27 +04:00
localmap.hpp
npcanimation.cpp Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00
npcanimation.hpp Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00
objects.cpp Set StaticGeometry origin 2014-03-05 21:46:37 +01:00
objects.hpp
occlusionquery.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
occlusionquery.hpp
refraction.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
refraction.hpp
renderconst.hpp
renderinginterface.hpp
renderingmanager.cpp Fix visual glitch happening when closing inventory while sneaking 2014-04-06 22:21:28 +02:00
renderingmanager.hpp Refactored video player (now a MyGUI widget) 2014-03-27 19:10:15 +01:00
ripplesimulation.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
ripplesimulation.hpp
shadows.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
shadows.hpp
sky.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
sky.hpp
terrainstorage.cpp Terrain: background load blendmaps & layer textures. Refactor QuadTree update. 2014-03-05 21:46:37 +01:00
terrainstorage.hpp Terrain: background load blendmaps & layer textures. Refactor QuadTree update. 2014-03-05 21:46:37 +01:00
videoplayer.cpp Refactored video player (now a MyGUI widget) 2014-03-27 19:10:15 +01:00
videoplayer.hpp Refactored video player (now a MyGUI widget) 2014-03-27 19:10:15 +01:00
water.cpp Refactored settings window 2014-03-22 19:02:14 +01:00
water.hpp
weaponanimation.cpp Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00
weaponanimation.hpp Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00