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mwbase
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Update crime system according to research wiki for more accurate attack responses
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2014-12-24 15:45:13 +01:00 |
mwclass
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Support animation groups for Light and Door objects (Fixes #2039)
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2014-12-24 15:45:14 +01:00 |
mwdialogue
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Function_CreatureTargetted should return '2' for werewolfs
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2014-12-24 15:45:12 +01:00 |
mwgui
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Use fMagicStartIconBlink for spell effect indicator fading
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2014-12-24 15:45:13 +01:00 |
mwinput
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Implement weapon/spell cycling hotkeys (Fixes #1024)
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2014-12-15 16:23:08 +01:00 |
mwmechanics
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Stop AiPursue when target has invisibility or chameleon>=75
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2014-12-24 15:45:14 +01:00 |
mwrender
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Use "hair" as filter for PRT_Hair parts (Fixes #2218)
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2014-12-24 15:45:14 +01:00 |
mwscript
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Support region names in cell dialogue filter (Fixes #2113)
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2014-12-24 15:45:12 +01:00 |
mwsound
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Add vanilla-compatible range limiting for playloopsound (Fixes #244, Fixes #1342)
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2014-12-08 23:58:20 +01:00 |
mwstate
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Implement leveled list script functions (Fixes #1546)
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2014-12-17 01:24:22 +01:00 |
mwworld
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Use maximum step size of 62 units for stepping down (Fixes #1809)
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2014-12-24 15:45:14 +01:00 |
android_main.c
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fixe all code v 2
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2014-08-06 00:46:21 +04:00 |
CMakeLists.txt
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Add MWMechanics::Actor class for temporary actor state, move AiState there
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2014-12-24 15:45:14 +01:00 |
crashcatcher.cpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
doc.hpp
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first set of additional doxygen comments
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2010-09-25 15:03:53 +02:00 |
engine.cpp
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Fix player being able to activate objects when knocked out
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2014-12-24 15:45:13 +01:00 |
engine.hpp
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Add --script-all-dialogue switch to compile all dialogue scripts (Fixes #1659)
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2014-12-13 02:51:18 +01:00 |
main.cpp
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Add --script-all-dialogue switch to compile all dialogue scripts (Fixes #1659)
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2014-12-13 02:51:18 +01:00 |