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openmw-tes3mp/apps/openmw
David Cernat 5a46b40e1a [Client] Stop switching drawstates when receiving ActorAttack packets
Previously, some of the spammier ActorAttack packets were overriding spellcasting animations with weapon attack animations.
2019-11-28 19:53:34 +02:00
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mwbase Add OpenMW commits up to 19 Nov 2019 2019-11-19 17:16:48 +02:00
mwclass Add OpenMW commits up to 7 Nov 2019 2019-11-08 06:20:41 +02:00
mwdialogue Add OpenMW commits up to 18 Sep 2019 2019-09-18 23:46:08 +03:00
mwgui Add OpenMW commits up to 19 Nov 2019 2019-11-19 17:16:48 +02:00
mwinput Add OpenMW commits up to 7 Nov 2019 2019-11-08 06:20:41 +02:00
mwmechanics [Client] Don't tie spellcasting for dedicated players/actors to anim end 2019-11-28 10:34:34 +02:00
mwmp [Client] Stop switching drawstates when receiving ActorAttack packets 2019-11-28 19:53:34 +02:00
mwphysics Add OpenMW commits up to 18 Aug 2019 2019-08-22 22:44:00 +03:00
mwrender Add OpenMW commits up to 19 Nov 2019 2019-11-19 17:16:48 +02:00
mwscript Add OpenMW commits up to 29 Oct 2019 2019-10-29 23:49:31 +02:00
mwsound Encode ID's in all places to UTF-8 (bug #3977) 2019-10-10 20:52:32 +04:00
mwstate Remove redundant includes 2019-02-23 08:02:12 +04:00
mwworld Add OpenMW commits up to 19 Nov 2019 2019-11-19 17:16:48 +02:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
doc.hpp
engine.cpp Add OpenMW commits up to 7 Nov 2019 2019-11-08 06:20:41 +02:00
engine.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
main.cpp Add OpenMW commits up to 6 June 2019 2019-08-22 11:42:02 +03:00