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openmw-tes3mp/apps/openmw/mwrender
2020-12-02 23:03:10 +00:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
actoranimation.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
actoranimation.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
actorspaths.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
actorspaths.hpp Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
animation.cpp OSG-Collada animation support 2020-11-19 01:11:56 +02:00
animation.hpp Separate keyframes logic to provide basis for osgAnimation integration. 2020-11-18 22:48:47 +02:00
bulletdebugdraw.cpp Make Bullet DebugDrawer's default state match the physics system 2020-11-18 15:34:21 +00:00
bulletdebugdraw.hpp Make Bullet DebugDrawer's default state match the physics system 2020-11-18 15:34:21 +00:00
camera.cpp Fix some issues, found by CoverityScan 2020-10-28 18:02:31 +04:00
camera.hpp Fix some issues, found by CoverityScan 2020-10-28 18:02:31 +04:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
characterpreview.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
creatureanimation.cpp Ability to attach arrows to shooter's hands (feature #5642) 2020-10-14 10:07:42 +04:00
creatureanimation.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
effectmanager.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
effectmanager.hpp Revert "Merged pull request #1573" 2018-05-26 11:39:30 +00:00
fogmanager.cpp Add a FogManager 2020-06-07 15:51:03 +04:00
fogmanager.hpp Add a FogManager 2020-06-07 15:51:03 +04:00
globalmap.cpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
globalmap.hpp fix #5176 2019-10-18 13:37:00 +00:00
landmanager.cpp Implement generic caching system 2019-03-14 09:10:19 +04:00
landmanager.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
localmap.cpp Merge pull request #3018 from akortunov/emplace 2020-11-01 01:58:56 +03:00
localmap.hpp Revert "Store raw data about fog of war instead of RGBA images" 2019-10-30 14:48:44 +01:00
navmesh.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
navmesh.hpp Get navmesh to update osg node only if rendering is enabled 2019-01-20 21:09:06 +03:00
npcanimation.cpp Separate keyframes logic to provide basis for osgAnimation integration. 2020-11-18 22:48:47 +02:00
npcanimation.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
objectpaging.cpp Merge pull request #3018 from akortunov/emplace 2020-11-01 01:58:56 +03:00
objectpaging.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
objects.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
objects.hpp Remove redundant includes 2019-02-23 08:02:12 +04:00
pathgrid.cpp Add pathgrid to navmesh as off mesh connection 2020-06-12 21:04:02 +02:00
pathgrid.hpp Remove redundant includes 2019-02-23 08:02:12 +04:00
recastmesh.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
recastmesh.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 2015-10-19 22:17:04 +02:00
renderinginterface.hpp Dead code removal 2015-04-21 23:40:10 +02:00
renderingmanager.cpp documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue #5709; documentation fixes 2020-12-02 23:03:10 +00:00
renderingmanager.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
rendermode.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
ripplesimulation.cpp Fix TSAN warnings for ripples emitter 2020-07-11 13:29:30 +02:00
ripplesimulation.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
rotatecontroller.cpp Don't compute the world matrix multiple times 2016-02-22 18:58:19 +01:00
rotatecontroller.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
sky.cpp Merge pull request #3018 from akortunov/emplace 2020-11-01 01:58:56 +03:00
sky.hpp Change moon phase to an enum class 2020-10-26 22:16:31 +01:00
terrainstorage.cpp Reject empty quad tree nodes at the cell level without land data 2019-03-18 10:27:29 +04:00
terrainstorage.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
util.cpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
util.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
viewovershoulder.cpp Tune algorithm of "auto switch shoulder" 2020-08-05 01:01:51 +02:00
viewovershoulder.hpp Refactoring. Move all code related to 'view over shoulder' to a separate file. 2020-07-12 20:51:38 +02:00
vismask.hpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
water.cpp documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue #5709; documentation fixes 2020-12-02 23:03:10 +00:00
water.hpp waterculling for both terrain 2020-04-23 08:53:21 +02:00
weaponanimation.cpp Reset attached arrow in the beginning of unequipping animation 2020-08-28 15:53:30 +04:00
weaponanimation.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00