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scrawl
726c93c365
Terrain fixes to match vanilla better - vertices need to be mapped directly to texels for colormap and blendmap (this also caused seams at cell borders), layer uv scale appears to be 8 not 10
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12 years ago |
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atmosphere.shader
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Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
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12 years ago |
atmosphere.shaderset
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fixed some textures, started with sky
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13 years ago |
clouds.shader
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Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
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12 years ago |
clouds.shaderset
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fixed some textures, started with sky
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13 years ago |
core.h
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Version should be 100 for GLSLES
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12 years ago |
moon.shader
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Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
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12 years ago |
moon.shaderset
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finished cleaning up sky
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13 years ago |
mygui.mat
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Added shader based MyGUI render manager to allow using Ogre's next generation render systems.
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12 years ago |
mygui.shader
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Added shader based MyGUI render manager to allow using Ogre's next generation render systems.
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12 years ago |
mygui.shaderset
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Added shader based MyGUI render manager to allow using Ogre's next generation render systems.
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12 years ago |
objects.mat
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Fix normal maps with spaces in filename not getting loaded
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12 years ago |
objects.shader
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Unrelated shadows fix
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12 years ago |
objects.shaderset
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Fixed DirectX HLSL shaders and re-enabled them in the gui
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13 years ago |
openmw.configuration
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Simpler, more lightweight underwater effect, changed colors to match vanilla better
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12 years ago |
quad.mat
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cleanup
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12 years ago |
quad.shader
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switch to glsl 1.2
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13 years ago |
quad.shaderset
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cleanup
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12 years ago |
selection.mat
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Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled
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12 years ago |
selection.shader
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item selection working on the preview
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12 years ago |
selection.shaderset
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item selection working on the preview
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12 years ago |
shadowcaster.mat
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sync mrt_output setting
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13 years ago |
shadowcaster.shader
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Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM.
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12 years ago |
shadowcaster.shaderset
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converted shadow caster shader
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13 years ago |
shadows.h
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tweaked depth bias
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13 years ago |
sky.mat
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Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
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12 years ago |
stars.shader
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Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
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12 years ago |
stars.shaderset
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forgot to add files
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13 years ago |
sun.shader
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Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
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12 years ago |
sun.shaderset
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fixed some textures, started with sky
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13 years ago |
terrain.shader
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Terrain fixes to match vanilla better - vertices need to be mapped directly to texels for colormap and blendmap (this also caused seams at cell borders), layer uv scale appears to be 8 not 10
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12 years ago |
terrain.shaderset
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Fixed DirectX HLSL shaders and re-enabled them in the gui
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13 years ago |
underwater.h
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Simpler, more lightweight underwater effect, changed colors to match vanilla better
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12 years ago |
water.mat
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Shadow cast on water
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12 years ago |
water.shader
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Shadow cast on water
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12 years ago |
water.shaderset
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Fixed DirectX HLSL shaders and re-enabled them in the gui
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13 years ago |
watersim.mat
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water ripples (experimental)
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12 years ago |
watersim.shaderset
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water ripples (experimental)
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12 years ago |
watersim_addimpulse.shader
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water ripples (experimental)
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12 years ago |
watersim_common.h
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water ripples (experimental)
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12 years ago |
watersim_heightmap.shader
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HLSL shader fix
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12 years ago |
watersim_heighttonormal.shader
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HLSL shader fix
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12 years ago |