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openmw-tes3mp/apps/openmw/mwmechanics
2018-08-29 17:20:34 +04:00
..
activespells.cpp Dispel only effects from spells (bug #3995) 2017-08-15 09:35:29 +04:00
activespells.hpp Dispel only effects from spells (bug #3995) 2017-08-15 09:35:29 +04:00
actor.cpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actor.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actors.cpp Optimize new magic effects update system 2018-08-26 21:02:14 +04:00
actors.hpp Fix incorrect 'preparing' word spelling 2018-08-16 17:47:06 +04:00
actorutil.cpp
actorutil.hpp
aiactivate.cpp
aiactivate.hpp
aiavoiddoor.cpp
aiavoiddoor.hpp
aibreathe.cpp Added AiBreathe package (feature #1374) 2017-07-25 10:58:04 +04:00
aibreathe.hpp Added AiBreathe package (feature #1374) 2017-07-25 10:58:04 +04:00
aicast.cpp AiCast: fix aiming 2018-08-17 12:41:13 +04:00
aicast.hpp Rework manual spellcasting (e.g. via scripts) 2018-07-12 16:24:25 +04:00
aicombat.cpp AiCombat: Avoid jittering when aiming in melee 2018-08-16 16:56:42 +04:00
aicombat.hpp AiCombat: Avoid jittering when aiming in melee 2018-08-16 16:56:42 +04:00
aicombataction.cpp Optimize combat action iteration 2018-08-29 17:20:34 +04:00
aicombataction.hpp Combat AI: use WhenUsed enchantments 2017-08-05 12:18:38 +04:00
aiescort.cpp Store integer actor ID in AI packages (bug #4036) 2018-06-08 19:57:41 +04:00
aiescort.hpp Store integer actor ID in AI packages (bug #4036) 2018-06-08 19:57:41 +04:00
aiface.cpp
aiface.hpp
aifollow.cpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
aifollow.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
aipackage.cpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 2018-06-13 17:47:32 +04:00
aipackage.hpp Rework manual spellcasting (e.g. via scripts) 2018-07-12 16:24:25 +04:00
aipursue.cpp Store integer actor ID in AI packages (bug #4036) 2018-06-08 19:57:41 +04:00
aipursue.hpp Store integer actor ID in AI packages (bug #4036) 2018-06-08 19:57:41 +04:00
aisequence.cpp Use square distance to target 2018-08-29 17:20:32 +04:00
aisequence.hpp Move code to seperate functions for reusability 2018-08-16 00:26:02 +01:00
aistate.hpp
aitravel.cpp Finish AiTarget package, if destination is blocked by other actor 2018-07-29 19:41:31 +04:00
aitravel.hpp Add mHidden field to AiTravel 2018-06-08 21:53:47 +04:00
aiwander.cpp Use new logging system for game itself 2018-08-14 23:05:43 +04:00
aiwander.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
alchemy.cpp Update alchemy effects after every created potion (#4079) 2017-09-06 15:11:47 +04:00
alchemy.hpp
autocalcspell.cpp Move spell magicka cost calculation to standalone function 2017-07-24 21:11:59 +04:00
autocalcspell.hpp
character.cpp Merged pull request #1897 2018-08-29 12:15:05 +02:00
character.hpp Fix incorrect 'preparing' word spelling 2018-08-16 17:47:06 +04:00
combat.cpp Made the werewolf check optional 2018-08-14 19:56:40 +02:00
combat.hpp Fix some style issues flagged by cppcheck 2017-10-15 17:06:58 +02:00
coordinateconverter.cpp
coordinateconverter.hpp
creaturestats.cpp Drain and fortify fixes for dynamicStats 2018-08-13 21:59:26 +09:00
creaturestats.hpp
difficultyscaling.cpp Limit difficulty scaling, as mentioned in docs 2018-07-31 21:14:16 +04:00
difficultyscaling.hpp
disease.hpp
drawstate.hpp
enchanting.cpp Remove missing souls, remove some runaway exceptions (Fixes #4111) 2018-03-08 23:38:04 +00:00
enchanting.hpp
levelledlist.hpp Use new logging system for game itself 2018-08-14 23:05:43 +04:00
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Merge branch 'master' into combat_anims 2018-08-19 10:03:39 +02:00
mechanicsmanagerimp.hpp Merge branch 'master' into combat_anims 2018-08-19 10:03:39 +02:00
movement.hpp
npcstats.cpp Implement sBookSkillMessage GMST 2018-04-02 21:12:38 +03:00
npcstats.hpp Implement sBookSkillMessage GMST 2018-04-02 21:12:38 +03:00
objects.cpp Use new logging system for game itself 2018-08-14 23:05:43 +04:00
objects.hpp
obstacle.cpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 2018-06-13 17:47:32 +04:00
obstacle.hpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 2018-06-13 17:47:32 +04:00
pathfinding.cpp Prevent NPC from chosing farther pathgrid node 2018-07-29 18:18:05 +04:00
pathfinding.hpp Move PathgridGraph out of CellStore 2017-11-27 21:20:31 +00:00
pathgrid.cpp http to https for supported urls (#1625) 2018-03-08 21:23:24 +01:00
pathgrid.hpp Move PathgridGraph out of CellStore 2017-11-27 21:20:31 +00:00
pickpocket.cpp
pickpocket.hpp
repair.cpp Added a special function for GUI sounds playing 2017-07-10 15:48:00 +04:00
repair.hpp
security.cpp Implement unlockable locks with 'lock 0' console command 2018-06-19 14:17:33 +04:00
security.hpp
spellcasting.cpp Optimize combat action iteration 2018-08-29 17:20:34 +04:00
spellcasting.hpp Optimize combat action iteration 2018-08-29 17:20:34 +04:00
spellpriority.cpp Optimize combat action iteration 2018-08-29 17:20:34 +04:00
spellpriority.hpp Split weapons and spells rating code from combat actions 2017-08-01 09:05:35 +04:00
spells.cpp
spells.hpp
stat.cpp Drain and fortify fixes for dynamicStats 2018-08-13 21:59:26 +09:00
stat.hpp Drain and fortify fixes for dynamicStats 2018-08-13 21:59:26 +09:00
steering.cpp
steering.hpp
summoning.cpp Use new logging system for game itself 2018-08-14 23:05:43 +04:00
summoning.hpp Added a delay before summoned creature corpse despawning 2017-08-18 11:58:28 +04:00
trading.cpp Use relative stat difference for haggling 2018-06-08 19:00:45 +03:00
trading.hpp
weaponpriority.cpp Optimize combat action iteration 2018-08-29 17:20:34 +04:00
weaponpriority.hpp implement rateAmmo() function 2018-01-11 21:08:11 +04:00