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openmw-tes3mp/apps/openmw
Arthur Moore 5e6fcc2aef Alert the user if attempting to play an animation fails
This is mostly propogating the error up the stack so the game can do something about it.
Working on avoiding log spam from calling an animation that doesn't exist every frame.
2015-07-30 08:00:26 -04:00
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mwbase Alert the user if attempting to play an animation fails 2015-07-30 08:00:26 -04:00
mwclass Remove a redundant function 2015-07-24 20:23:27 +02:00
mwdialogue Fix some issues found by coverity 2015-07-11 03:34:08 +02:00
mwgui Merge remote-tracking branch 'kunesj/master' 2015-07-20 09:45:14 +02:00
mwinput Include cleanup 2015-07-02 19:16:44 +02:00
mwmechanics Alert the user if attempting to play an animation fails 2015-07-30 08:00:26 -04:00
mwphysics Fix door collisions 2015-06-26 06:40:28 +02:00
mwrender Include cleanup 2015-07-25 04:14:22 +02:00
mwscript Fix GetWeaponDrawn and GetSpellReadied script functions for creatures 2015-07-25 02:11:59 +02:00
mwsound Move the __STDC_CONSTANT_MACROS define to cmakelists 2015-06-28 05:53:03 +02:00
mwstate Explicitly instantiate MWWorld::Store 2015-07-09 19:22:04 +02:00
mwworld Change a message to upper case spelling 2015-07-28 03:21:44 +02:00
android_commandLine.cpp release jni memory 2015-03-16 18:21:38 +04:00
android_commandLine.h command line support for Android 2015-03-15 21:15:58 +04:00
android_main.c release jni memory 2015-03-16 18:21:38 +04:00
CMakeLists.txt Water ripples 2015-06-16 20:36:48 +02:00
crashcatcher.cpp make it C98 compat 2014-12-23 17:13:11 +01:00
doc.hpp doc.hpp fix 2015-06-04 01:30:16 +02:00
engine.cpp Stop title music when the game starts (Fixes #2468) 2015-07-19 02:08:24 +02:00
engine.hpp Fix the Viewer's FrameStamp not being set correctly during Engine::frame 2015-06-14 15:28:22 +02:00
main.cpp Move OpenMW version information to a textfile instead of compiling it in 2015-07-18 03:09:04 +02:00